Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from G2 to H3 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Rat brings the knight to F8. From F3 to G4, our hero's pawn swallows Rat's pawn.
Rat's knight advances from F8 to E6. our hero advances the pawn from B2 to B3, while rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to D7; then our hero's pawn takes B4, leaving B3 behind.
Rat advances to B4 and claims our pawn.
From C3 to B4, our hero's pawn swallows Rat's pawn.
Rat moves the pawn from A5 to B4 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to D4, while rat's knight advances from E6 to G5. our hero advances the pawn from H2 to H4, and rat sets the knight on H3, watching every square.
Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the pawn to G5, and right after that our hero's king takes G2, leaving F1 behind.
Rat answers by moving the pawn from E7 to E5. A clean strike: our hero's king topples the knight on H3.
Rat advances to D4 and claims our pawn.
From H4 to G5, our hero's pawn swallows Rat's pawn.
Rat's king advances from D7 to C8. our hero advances the king from H3 to G2, while rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to E8; then our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from E8 to F7. Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to F6. our hero gives check with the pawn on G5.
Rat's king advances from F6 to E7. our hero advances the queen from G8 to A8, and rat sets the king on E6, watching every square.
Check: our hero tightens the net by bringing the queen to C8.
From the dark, Rat pushes the king to E5. By taking the pawn on C7, our hero drives Rat into check.
Rat answers by moving the king from E5 to F5. A clean strike: our hero's queen topples the pawn on C6.
With dungeon cunning, Rat brings the king to G4. Check: our hero tightens the net by bringing the queen to F3.
Rat moves the king from G4 to G5 and topples our hero's pawn.
our hero gives check with the queen on F4.
Rat sets the king on G6, watching every square. From F4 to D4, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to H6. A clean strike: our hero's queen topples the pawn on B4.
Rat answers by moving the king from H6 to H5. From B4 to A3, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to H6. From A6, our hero's queen forces Rat to defend.
Rat's king advances from H6 to H7. our hero advances the pawn from G3 to G4, and rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to F7. From A7, our hero's queen forces Rat to defend.
Rat answers by moving the king from F7 to G6; then our hero slides the pawn across the board, from E2 to E4. Rat advances to G5 and claims our pawn.
our hero gives check with the queen on A5.
Rat's king advances from G5 to H4. our hero advances the queen from A5 to C7, while rat sets the king on H5, watching every square.
Check: our hero tightens the net by bringing the queen to C5.
From the dark, Rat pushes the king to G6; then our hero's queen takes D5, leaving C5 behind. Rat answers by moving the king from G6 to H7, and right after that our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to E6, while rat's king advances from G7 to F8.
our hero gives check with the queen on D8.
Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the king to H6, and right after that our hero's king takes G4, leaving G3 behind.
Rat answers by moving the king from H6 to G7; then our hero slides the king across the board, from G4 to G5. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the pawn to E7, and rat's king advances from H7 to G7. Promotion: on E8, our hero turns a pawn into a queen.
Rat sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the king to G7.
From D7, our hero's queen forces Rat to defend.
Rat answers by moving the king from G7 to H8. our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 15 s
- Moves
- 93
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 77% of the games on this floor.