Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero's bishop lands on A1 and defeats Spider's queen!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to E3.
A cruel blow: Spider's pawn captures our hero's pawn on B2.
Without hurry or fear, our hero places the bishop on D2. From the dark, Spider pushes the pawn to A3, and our hero's bishop takes C3, leaving D2 behind.
Spider answers by moving the pawn from C7 to C5, while our hero slides the king across the board, from E1 to D1. With dungeon cunning, Spider brings the knight to D2.
our hero captures the enemy knight: the king leaps from D1 to D2.
On B1, Spider promotes and gains a reinforcing queen.
our hero advances the king from D2 to E3. Spider gives check with the queen on C1.
Without hurry or fear, our hero places the king on D3. Spider's queen reaches B1 and threatens our hero's king.
our hero's king takes E3, leaving D3 behind. Spider answers by moving the queen from B1 to A1. our hero captures the enemy queen: the bishop leaps from C3 to A1.
With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the pawn to H4, and right after that spider's king advances from E8 to D8.
our hero advances the pawn from H4 to H5; then spider sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Spider pushes the king to C7, and our hero's pawn takes H7, leaving H6 behind. Spider answers by moving the pawn from C5 to C4.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Spider brings the king to D7. our hero captures the enemy pawn: the queen leaps from H8 to F6.
Spider's pawn advances from A5 to A4. our hero claims the enemy pawn by landing on E5.
Spider sets the pawn on C3, watching every square. our hero captures the enemy pawn: the bishop leaps from A1 to C3.
From the dark, Spider pushes the king to E7. From B4, our hero's bishop forces Spider to defend.
Spider answers by moving the king from E7 to D8. our hero captures the enemy pawn: the bishop leaps from B4 to A3.
With dungeon cunning, Spider brings the king to D7. our hero gives check with the queen on D6.
Spider's king advances from D7 to C8. our hero advances the queen from D6 to E7; then spider sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the bishop on D6. From the dark, Spider pushes the pawn to A3. And it is checkmate: our hero ends the game on C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 40 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 17 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 28% of the games on this floor.