Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on C2.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to E3.

Spider sets the pawn on A5, watching every square, while without hurry or fear, our hero places the bishop on G1. From the dark, Spider pushes the pawn to G5, and our hero's bishop takes E3, leaving G1 behind.

Spider answers by moving the pawn from G5 to G4, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Spider brings the king to D7.

With a steady hand, our hero brings the king to D1; then spider's knight advances from F6 to G8. our hero advances the king from D1 to C1, and right after that spider sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the king on B1. Check from Spider: the knight plants itself on D2.

our hero's king takes A2, leaving B1 behind. Spider answers by moving the knight from D2 to F3. our hero captures the enemy pawn: the king leaps from A2 to A3.

With dungeon cunning, Spider brings the knight to E1. With a steady hand, our hero brings the king to B3, and right after that spider's knight advances from G8 to F6.

our hero captures the enemy pawn: the king leaps from B3 to C3.

Spider gives check with the knight on E4.

Without hurry or fear, our hero places the king on C4. Spider's knight falls on C2 and tears the pawn from our hero.

our hero's bishop takes G5, leaving E3 behind. Spider answers by moving the king from D7 to E8, while our hero slides the bishop across the board, from G5 to H4.

With dungeon cunning, Spider brings the pawn to C6. With a steady hand, our hero brings the king to D3; then spider's pawn advances from A5 to A4.

our hero claims the enemy knight by landing on C2.

Spider sets the pawn on C5, watching every square, and without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the knight to D6, while our hero's king takes C3, leaving D3 behind.

Spider answers by moving the pawn from A4 to A3, and our hero slides the king across the board, from C3 to B3. With dungeon cunning, Spider brings the pawn to A2.

our hero claims the enemy pawn by landing on A2.

Spider's knight advances from D6 to C8. our hero advances the pawn from E2 to E4; then spider sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on B3. From the dark, Spider pushes the knight to A7, and our hero's king takes C4, leaving B3 behind.

Spider answers by moving the knight from A7 to C8. our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Spider brings the knight to D6. With a steady hand, our hero brings the king to D5; then spider's knight advances from D6 to B5.

our hero claims the enemy pawn by landing on E5.

Spider sets the king on E8, watching every square, and without hurry or fear, our hero places the king on D5. From the dark, Spider pushes the knight to A3, while our hero's king takes E6, leaving D5 behind.

Spider answers by moving the king from E8 to F8. our hero captures the pawn on E7 and leaves Spider in check.

With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the pawn to E5, and right after that spider's knight advances from A3 to C2.

our hero advances the bishop from E7 to G5; then spider sets the king on G7, watching every square. Without hurry or fear, our hero places the king on F5.

From the dark, Spider pushes the knight to E1, and our hero's pawn takes E6, leaving E5 behind. Spider answers by moving the knight from E1 to F3, while our hero slides the bishop across the board, from G5 to F4.

With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the king to F6; then spider's knight advances from F3 to E5.

our hero claims the enemy knight by landing on E5.

Spider sets the king on G8, watching every square, and without hurry or fear, our hero places the king on F6. From the dark, Spider pushes the king to F8.

From E7, our hero's pawn forces Spider to defend.

Spider answers by moving the king from F8 to E8, and our hero slides the bishop across the board, from F4 to H6. With dungeon cunning, Spider brings the king to D7.

With a steady hand, our hero brings the king to F7, and right after that spider's king advances from D7 to C7. our hero's pawn crowns on E8 and becomes a queen.

Spider sets the king on B7, watching every square, while without hurry or fear, our hero places the bishop on E3. From the dark, Spider pushes the king to A6.

our hero gives check with the queen on E6.

Spider answers by moving the king from A6 to B7, while our hero slides the king across the board, from F7 to E7. With dungeon cunning, Spider brings the king to B8.

With a steady hand, our hero brings the king to D7; then spider's king advances from B8 to A8. our hero advances the king from D7 to C8.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 49 s
Moves
91
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 86% of the games on this floor.

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