Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the king leaps from A6 to A5 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

With a steady hand, our hero brings the knight to F3; then spider's pawn advances from C3 to C2. our hero claims the enemy pawn by landing on E5.

Spider sets the knight on D7, watching every square. our hero captures the enemy pawn: the knight leaps from E5 to G6.

From the dark, Spider pushes the knight to C5, while our hero's knight takes E5, leaving G6 behind. Spider answers by moving the knight from E4 to D6, and our hero slides the knight across the board, from E5 to C6.

With dungeon cunning, Spider brings the knight to E6. With a steady hand, our hero brings the knight to E5, and right after that spider's knight advances from D6 to C4.

our hero captures the enemy knight: the knight leaps from E5 to C4.

Spider sets the knight on D4, watching every square, while without hurry or fear, our hero places the knight on B2. From the dark, Spider pushes the pawn to A3, and our hero's knight takes D3, leaving B2 behind.

Spider answers by moving the pawn from C7 to C5. our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Spider brings the knight to C6. our hero captures the enemy pawn: the bishop leaps from A3 to C5.

Spider's pawn advances from E7 to E5. our hero claims the enemy pawn by landing on E3.

Spider sets the pawn on E4, watching every square, and without hurry or fear, our hero places the king on D2. From the dark, Spider pushes the king to F8.

our hero claims the enemy pawn by landing on C2.

After toppling the knight on D3, Spider threatens our hero's king.

our hero captures the enemy pawn: the king leaps from C2 to D3.

Check from Spider: the knight plants itself on B4.

With a steady hand, our hero brings the king to C4, and right after that spider's knight advances from B4 to C6. our hero advances the king from C4 to C5; then spider sets the knight on E5, watching every square.

Without hurry or fear, our hero places the king on B6. Check from Spider: the knight plants itself on C4.

our hero captures the enemy pawn: the king leaps from B6 to A6.

Spider answers by moving the knight from C4 to A5. our hero claims the enemy knight by landing on A5.

With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the pawn to G4; then spider's king advances from E7 to D8.

our hero advances the pawn from G4 to G5, and right after that spider sets the king on C7, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Spider pushes the king to C8, while our hero's pawn takes H5, leaving H4 behind. Spider answers by moving the king from C8 to D7, and our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the pawn to G6, and right after that spider's king advances from C8 to C7.

our hero advances the pawn from H6 to H7; then spider sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Spider pushes the king to C6. our hero's pawn crowns on G8 and becomes a queen.

Spider answers by moving the king from C6 to D7. our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the queen to H6; then spider's king advances from C7 to B7.

Check: our hero tightens the net by bringing the queen to G7.

Spider sets the king on A8, watching every square. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 34 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 3
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 57% of the games on this floor.

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