Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero answers with fury: the knight leaps from F7 to G5 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
Spider sets the pawn on A3, watching every square. our hero captures the enemy pawn: the bishop leaps from C1 to A3.
From the dark, Spider pushes the knight to G3, while our hero's knight takes F3, leaving G1 behind. Spider answers by moving the knight from G3 to E4, and our hero slides the bishop across the board, from A3 to C1.
With dungeon cunning, Spider brings the knight to G4. With a steady hand, our hero brings the pawn to G3, and right after that spider's king advances from E8 to D7.
our hero advances the bishop from C1 to A3; then spider sets the pawn on E6, watching every square. Without hurry or fear, our hero places the knight on G1.
From the dark, Spider pushes the king to C6, and our hero's knight takes H3, leaving G1 behind. Spider answers by moving the pawn from C3 to C2, while our hero slides the knight across the board, from H3 to G5.
With dungeon cunning, Spider brings the king to D5. With a steady hand, our hero brings the knight to F3; then spider's knight advances from E4 to F6.
our hero advances the knight from F3 to D2. Spider's knight falls on E3 and tears the pawn from our hero.
Without hurry or fear, our hero places the bishop on C1. From the dark, Spider pushes the knight to D1, while our hero's knight takes B3, leaving D2 behind.
Spider answers by moving the king from D5 to C4. Check: our hero tightens the net by bringing the knight to D2.
With dungeon cunning, Spider brings the king to B5. With a steady hand, our hero brings the knight to B3, and right after that spider's pawn advances from E5 to E4.
our hero advances the knight from B3 to A1; then spider sets the knight on H7, watching every square. our hero claims the enemy pawn by landing on C2.
From the dark, Spider pushes the pawn to E5, and our hero's knight takes E3, leaving C2 behind. Spider answers by moving the knight from D1 to C3, while our hero slides the pawn across the board, from G3 to G4.
With dungeon cunning, Spider brings the knight to F8. With a steady hand, our hero brings the bishop to B2; then spider's knight advances from C3 to A2.
our hero claims the enemy pawn by landing on E5.
Spider sets the pawn on C6, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the knight to E6, while our hero's bishop takes F6, leaving E5 behind.
Spider answers by moving the knight from E6 to F4, and our hero slides the bishop across the board, from F6 to E5. With dungeon cunning, Spider brings the knight to H3.
With a steady hand, our hero brings the knight to G4, and right after that spider's pawn advances from C6 to C5. our hero advances the knight from G4 to H6; then spider sets the knight on F4, watching every square.
Without hurry or fear, our hero places the pawn on E3. From the dark, Spider pushes the knight to E6, and our hero's knight takes F7, leaving H6 behind.
A cruel blow: Spider's knight captures our hero's pawn on G5.
our hero claims the enemy knight by landing on G5.
With dungeon cunning, Spider brings the king to A4. our hero captures the enemy pawn: the knight leaps from G5 to E4.
Spider's pawn advances from C5 to C4. From C5, our hero's knight forces Spider to defend.
Spider sets the king on A5, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to B5, while our hero's knight takes B7, leaving C5 behind.
Spider answers by moving the king from B5 to B6, and our hero slides the knight across the board, from B7 to D6. With dungeon cunning, Spider brings the king to A5.
our hero captures the pawn on C4 and leaves Spider in check.
Spider's king advances from A5 to B5. our hero advances the knight from C4 to D2; then spider sets the knight on B4, watching every square.
Without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the king to B6, and our hero's bishop takes G7, leaving E5 behind.
From the shadows, Backstab. Spider loses a piece to our hero's blade.
Spider answers by moving the king from B6 to B7, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Spider brings the king to C6; then with a steady hand, our hero brings the pawn to E6.
Spider gives check with the knight on D3.
our hero advances the king from E1 to D2. From the shadows, Backstab. Spider loses a piece to our hero's blade.
Spider sets the pawn on A5, watching every square, while without hurry or fear, our hero places the pawn on E7. From the dark, Spider pushes the king to B5.
our hero's pawn crowns on E8 and becomes a queen.
Spider answers by moving the king from B5 to A6. Check: our hero tightens the net by bringing the queen to A4.
From the shadows, Backstab. Spider loses a piece to our hero's blade.
With dungeon cunning, Spider brings the king to B7; then with a steady hand, our hero brings the bishop to D4. Spider's king advances from B7 to B8.
our hero advances the queen from A4 to C6.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 7 s
- Moves
- 91
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 9 / 2
- First capture
- move 0
- Skills used
- 3
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 86% of the games on this floor.