Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on F6.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the pawn from F2 to F3, and right after that spider sets the knight on G5, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Spider pushes the knight to F7, while our hero's pawn takes G4, leaving G2 behind. Spider answers by moving the pawn from E5 to E4, and our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Spider brings the pawn to E5. our hero claims the enemy knight by landing on F6.
Spider's pawn advances from A4 to A3. our hero captures the enemy pawn: the pawn leaps from F3 to E4.
Spider sets the king on D7, watching every square. our hero claims the enemy pawn by landing on A3.
From the dark, Spider pushes the king to E8, and our hero's bishop takes C1, leaving A3 behind. Spider answers by moving the king from E8 to D7.
our hero claims the enemy pawn by landing on E3.
With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the pawn to H5; then spider's king advances from D7 to C6.
our hero advances the pawn from H5 to H6, and right after that spider sets the knight on D6, watching every square. Without hurry or fear, our hero places the pawn on H7.
A cruel blow: Spider's knight captures our hero's pawn on E4.
our hero's pawn crowns on H8 and becomes a queen.
Spider answers by moving the knight from E4 to D6, and our hero slides the bishop across the board, from E3 to C1. With dungeon cunning, Spider brings the king to B7.
With a steady hand, our hero brings the bishop to A3, and right after that spider's knight advances from D6 to C8. our hero advances the pawn from F6 to F7; then spider sets the king on A6, watching every square.
our hero's pawn crowns on F8 and becomes a queen.
From the dark, Spider pushes the knight to B6, and our hero's queen takes F6, leaving H8 behind. Spider answers by moving the pawn from A5 to A4.
our hero gives check with the queen on A8.
With dungeon cunning, Spider brings the king to B5. our hero captures the pawn on E5 and leaves Spider in check.
Spider's pawn advances from C7 to C5. Check: our hero tightens the net by bringing the queen to E8.
Spider sets the king on A5, watching every square. our hero captures the pawn on C5 and leaves Spider in check.
From the dark, Spider pushes the king to A6. From B5, our hero's queen forces Spider to defend.
Spider answers by moving the king from A6 to B7. Check: our hero tightens the net by bringing the queen to C6.
With dungeon cunning, Spider brings the king to A7. And it is checkmate: our hero ends the game on B6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 7 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 4
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 34% of the games on this floor.