Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
Spider moves its king from F6 to E5 and topples our hero's knight!
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Spider's pawn advances from F6 to F5. From B2 to C3, our hero's pawn swallows Spider's pawn.
Spider moves the knight from E4 to C3 and topples our hero's pawn.
Without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the pawn to A3. From F3 to E5, our hero's knight swallows Spider's pawn.
Spider moves the knight from C3 to E2 and topples our hero's pawn.
A clean strike: our hero's king topples the knight on E2.
With dungeon cunning, Spider brings the king to D8. From C1 to A3, our hero's bishop swallows Spider's pawn.
Spider's pawn advances from E7 to E6. From C6, our hero's knight forces Spider to defend.
Spider sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the rook on B1. From the dark, Spider pushes the pawn to E5.
our hero gives check with the rook on B8.
Spider answers by moving the king from C8 to D7. By taking the pawn on E5, our hero drives Spider into check.
With dungeon cunning, Spider brings the king to E6. Check: our hero tightens the net by bringing the rook to E8.
Spider's king advances from E6 to F6. our hero gives check with the bishop on E7.
Spider moves the king from F6 to E5 and topples our hero's knight.
From C5, our hero's bishop forces Spider to defend.
From the dark, Spider pushes the king to F6, and right after that our hero's pawn takes H3, leaving H2 behind. Spider answers by moving the pawn from F5 to F4.
A clean strike: our hero's pawn topples the pawn on F4.
With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the pawn to H4, and spider's king advances from G6 to G7.
Check: our hero tightens the net by bringing the bishop to D4.
Spider sets the king on H6, watching every square, and right after that without hurry or fear, our hero places the rook on E5. From the dark, Spider pushes the king to G7.
From E6, our hero's rook forces Spider to defend.
Spider answers by moving the king from G7 to H7, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Spider brings the pawn to C6.
With a steady hand, our hero brings the pawn to H6, while spider's pawn advances from A6 to A5. our hero advances the pawn from F4 to F5, and spider sets the king on G8, watching every square.
Without hurry or fear, our hero places the rook on E7. From the dark, Spider pushes the pawn to C5. From D4 to C5, our hero's bishop swallows Spider's pawn.
Spider answers by moving the king from G8 to F8; then our hero slides the bishop across the board, from C5 to D6. With dungeon cunning, Spider brings the pawn to A4.
With a steady hand, our hero brings the pawn to H7, and spider's pawn advances from A4 to A3. And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 12 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 5
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 40% of the games on this floor.