Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's king lands on F2 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero slides the rook across the board, from A1 to B1, and with dungeon cunning, Spider brings the knight to G5. With a steady hand, our hero brings the rook to C1, while spider's pawn advances from E7 to E6.
From C1 to C3, our hero's rook swallows Spider's pawn.
Spider sets the knight on E4, watching every square. A clean strike: our hero's rook topples the pawn on E3.
From the dark, Spider pushes the knight to F2. From E1 to F2, our hero's king swallows Spider's knight.
Spider answers by moving the pawn from A6 to A5; then our hero slides the rook across the board, from E3 to A3. With dungeon cunning, Spider brings the king to F8.
From A3 to A4, our hero's rook swallows Spider's pawn.
Spider's king advances from F8 to F7. A clean strike: our hero's rook topples the pawn on A5.
Spider sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the pawn to F5; then our hero's knight takes F3, leaving G1 behind.
Spider answers by moving the king from G7 to F8. From F3 to E5, our hero's knight swallows Spider's pawn.
With dungeon cunning, Spider brings the king to G8. From A8, our hero's rook forces Spider to defend.
Spider's king advances from G8 to G7. our hero advances the pawn from H4 to H5, and spider sets the king on F6, watching every square.
our hero gives check with the knight on D7.
From the dark, Spider pushes the king to G7, and right after that our hero's knight takes C5, leaving D7 behind. Spider answers by moving the king from G7 to H7; then our hero slides the rook across the board, from A8 to A6.
With dungeon cunning, Spider brings the king to G8. From A6 to E6, our hero's rook swallows Spider's pawn.
Spider's pawn advances from F5 to F4. our hero advances the king from F2 to F3, while spider sets the king on H8, watching every square.
From F3 to F4, our hero's king swallows Spider's pawn.
From the dark, Spider pushes the king to G8; then our hero's pawn takes H6, leaving H5 behind. Spider answers by moving the king from G8 to F7, and right after that our hero slides the rook across the board, from E6 to D6.
With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the rook to C6, while spider's king advances from E7 to F8.
our hero advances the pawn from H6 to H7, and spider sets the king on G7, watching every square. From C7, our hero's rook forces Spider to defend.
From the dark, Spider pushes the king to H8, and right after that our hero's rook takes D7, leaving C7 behind.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 42 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 2
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 34% of the games on this floor.