Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the rook leaps from C6 to B6 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to E3.
From the dark, Spider pushes the pawn to C6, while our hero's knight takes F3, leaving G1 behind. Spider answers by moving the pawn from C6 to C5.
our hero captures the enemy pawn: the knight leaps from F3 to E5.
With dungeon cunning, Spider brings the pawn to C2. With a steady hand, our hero brings the rook to C1, and right after that spider's knight advances from F6 to D5.
our hero captures the enemy pawn: the rook leaps from C1 to C2.
A cruel blow: Spider's knight captures our hero's bishop on E3.
Without hurry or fear, our hero places the rook on E2. From the dark, Spider pushes the knight to D5. our hero captures the enemy knight: the rook leaps from E2 to E4.
Spider answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Spider brings the knight to B6. With a steady hand, our hero brings the rook to C6; then spider's pawn advances from A6 to A5.
our hero claims the enemy knight by landing on B6.
Spider sets the pawn on E6, watching every square. our hero captures the pawn on E6 and leaves Spider in check.
From the dark, Spider pushes the king to D8. our hero claims the enemy pawn by landing on G6.
Spider answers by moving the pawn from A4 to A3, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Spider brings the pawn to A4.
With a steady hand, our hero brings the pawn to H5, and right after that spider's king advances from D8 to E8. our hero advances the pawn from H5 to H6; then spider sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Spider pushes the king to E8. our hero's pawn crowns on H8 and becomes a queen.
Spider answers by moving the king from E8 to E7. our hero gives check with the rook on G7.
With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the knight to C6; then spider's king advances from E6 to F5.
Check: our hero tightens the net by bringing the rook to F7.
Spider sets the king on E4, watching every square, and without hurry or fear, our hero places the queen on H5. From the dark, Spider pushes the king to D3.
From H3, our hero's queen forces Spider to defend.
Spider answers by moving the king from D3 to C2. Check: our hero tightens the net by bringing the knight to B4.
With dungeon cunning, Spider brings the king to B2. With a steady hand, our hero brings the rook to C7, and right after that spider's king advances from B2 to B1.
our hero advances the queen from H3 to G2; then spider sets the king on A1, watching every square. Without hurry or fear, our hero places the queen on C2.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 0 s
- Moves
- 51
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 12 / 3
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 37% of the games on this floor.