Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero answers with fury: the rook leaps from C1 to D1 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero advances the rook from A1 to C1, and right after that spider sets the knight on F2, watching every square. Without hurry or fear, our hero places the king on F1.
From the dark, Spider pushes the knight to D1. our hero claims the enemy knight by landing on D1.
Spider answers by moving the pawn from E5 to E4, and our hero slides the rook across the board, from D1 to E1. With dungeon cunning, Spider brings the pawn to E6.
our hero claims the enemy pawn by landing on E3.
Spider's pawn advances from F6 to F5. our hero captures the enemy pawn: the rook leaps from E3 to C3.
Spider sets the king on E7, watching every square, while without hurry or fear, our hero places the rook on A3. From the dark, Spider pushes the king to F7.
our hero captures the enemy pawn: the rook leaps from A3 to A4.
Spider answers by moving the king from F7 to G6. our hero claims the enemy pawn by landing on A6.
With dungeon cunning, Spider brings the king to G7. our hero captures the enemy pawn: the rook leaps from A6 to E6.
Spider's king advances from G7 to F7. our hero advances the rook from E6 to A6, and right after that spider sets the pawn on E3, watching every square.
Without hurry or fear, our hero places the knight on F3. Check from Spider: the pawn plants itself on E2.
our hero claims the enemy pawn by landing on E2.
Spider answers by moving the king from F7 to G7, and our hero slides the rook across the board, from A6 to A5. With dungeon cunning, Spider brings the king to G8.
our hero claims the enemy pawn by landing on F5.
Spider's king advances from G8 to G7. our hero advances the pawn from A2 to A4; then spider sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Spider pushes the king to H8, and our hero's pawn takes A6, leaving A5 behind.
Spider answers by moving the king from H8 to G7, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Spider brings the king to G6.
With a steady hand, our hero brings the rook to C5; then spider's king advances from G6 to H7. our hero's pawn crowns on A8 and becomes a queen.
Spider sets the king on G7, watching every square, and without hurry or fear, our hero places the queen on B8. From the dark, Spider pushes the king to G6.
Check: our hero tightens the net by bringing the queen to B6.
Spider answers by moving the king from G6 to H7, and our hero slides the rook across the board, from C5 to E5. With dungeon cunning, Spider brings the king to G7.
From C7, our hero's queen forces Spider to defend.
Spider's king advances from G7 to H6. our hero advances the knight from F3 to H4.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 20 s
- Moves
- 51
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 2
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 37% of the games on this floor.