Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero's king lands on G1 and defeats Spider's rook!
The duel ends in a draw: our hero and Spider withdraw.
Loading…
The battle, move by move
our hero's rook takes C1, leaving A1 behind. Spider answers by moving the king from E8 to F7, and right after that our hero slides the knight across the board, from G1 to H3.
With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the rook to B1, while spider's pawn advances from F6 to F5.
our hero advances the knight from H3 to G1, and spider sets the king on F6, watching every square. Without hurry or fear, our hero places the rook on B7.
From the dark, Spider pushes the king to G6. From B7 to C7, our hero's rook swallows Spider's pawn.
Spider answers by moving the knight from E4 to D6. A clean strike: our hero's rook topples the pawn on C3.
With dungeon cunning, Spider brings the pawn to F4. With a steady hand, our hero brings the rook to C6, and spider's king advances from G6 to F5.
A clean strike: our hero's rook topples the knight on D6.
Spider advances to D6 and claims our rook.
Without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the king to G4; then our hero's knight takes G1, leaving F3 behind.
Spider answers by moving the king from G4 to F5, and right after that our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Spider brings the pawn to D5.
With a steady hand, our hero brings the knight to F3, while spider's pawn advances from E5 to E4. our hero advances the knight from F3 to G1, and spider sets the pawn on F3, watching every square.
Without hurry or fear, our hero places the pawn on H4. Spider gives check with the pawn on F2.
our hero's king takes F1, leaving E1 behind. Spider's pawn crowns on G1 and a hostile rook is born.
A clean strike: our hero's king topples the rook on G1.
With dungeon cunning, Spider brings the king to F6. With a steady hand, our hero brings the king to G2, and spider's pawn advances from E3 to E2.
our hero advances the king from G2 to F2. Spider's pawn crowns on E1 and a hostile bishop is born.
From F2 to E1, our hero's king swallows Spider's bishop.
From the dark, Spider pushes the pawn to D4; then our hero's king takes F2, leaving E1 behind. Spider answers by moving the king from F6 to F5, and right after that our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Spider brings the pawn to D3. With a steady hand, our hero brings the king to E3, while spider's king advances from F5 to E5.
our hero advances the pawn from H5 to H6, and spider sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Spider pushes the king to F7. Promotion: on H8, our hero turns a pawn into a queen.
Spider answers by moving the king from F7 to E6; then our hero slides the queen across the board, from H8 to H4. With dungeon cunning, Spider brings the pawn to D2.
From E3 to D2, our hero's king swallows Spider's pawn.
Spider's king advances from E6 to F5. our hero gives check with the queen on F2.
Spider sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the queen on E3. From the dark, Spider pushes the king to F7.
A clean strike: our hero's queen topples the pawn on E4.
Spider answers by moving the king from F7 to F8. our hero gives check with the queen on B4.
With dungeon cunning, Spider brings the king to F7. A clean strike: our hero's queen topples the pawn on A4.
Spider's king advances from F7 to E7. From A4 to A5, our hero's queen swallows Spider's pawn.
Spider sets the king on E8, watching every square. our hero gives check with the queen on E5.
From the dark, Spider pushes the king to F7, and right after that our hero's pawn takes A4, leaving A3 behind. Spider answers by moving the king from F7 to G8; then our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the pawn to A6, and spider's king advances from F7 to G8.
our hero advances the pawn from A6 to A7, while spider sets the king on F8, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to F7; then our hero's queen takes C6, leaving A8 behind. Spider answers by moving the king from F7 to F8.
From F5, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to E7. Check: our hero tightens the net by bringing the queen to C7.
Spider's king advances from E7 to E8. our hero gives check with the queen on E6.
Spider sets the king on F8, watching every square; then without hurry or fear, our hero places the queen on D7.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 7 s
- Moves
- 89
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 17 / 8
- First capture
- move 5
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 84% of the games on this floor.