Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero's king lands on C1 and defeats Spider's bishop!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero's king takes E2, leaving E1 behind. Spider answers by moving the pawn from G6 to G5. our hero captures the enemy pawn: the king leaps from E2 to E3.
With dungeon cunning, Spider brings the pawn to C2. With a steady hand, our hero brings the knight to E2, and right after that spider's pawn advances from A4 to A3.
our hero advances the king from E3 to D3. Spider's knight reaches F2 and threatens our hero's king.
Without hurry or fear, our hero places the king on D2. On C1, Spider promotes and gains a reinforcing bishop.
our hero captures the enemy bishop: the king leaps from D2 to C1.
Spider gives check with the knight on D3.
our hero slides the king across the board, from C1 to D2, and right after that with dungeon cunning, Spider brings the knight to C5. With a steady hand, our hero brings the knight to C3.
Check from Spider: the knight plants itself on B3.
our hero advances the king from D2 to C2. Spider gives check with the knight on A1.
Without hurry or fear, our hero places the king on B1. From the dark, Spider pushes the pawn to G4, while our hero's knight takes E2, leaving C3 behind.
Spider answers by moving the pawn from C7 to C6. our hero captures the enemy knight: the king leaps from B1 to A1.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the knight to G3, and right after that spider's pawn advances from C6 to C5.
our hero advances the king from A1 to A2; then spider sets the knight on G8, watching every square. our hero claims the enemy pawn by landing on A3.
From the dark, Spider pushes the king to C6, and our hero's king takes A4, leaving A3 behind. Spider answers by moving the king from C6 to D6, while our hero slides the king across the board, from A4 to A5.
With dungeon cunning, Spider brings the knight to F6. our hero captures the enemy pawn: the king leaps from A5 to A6.
Spider's king advances from D6 to C6. our hero advances the king from A6 to A5, and right after that spider sets the knight on E4, watching every square.
Without hurry or fear, our hero places the king on A4. From the dark, Spider pushes the pawn to E6, while our hero's king takes B3, leaving A4 behind.
Spider answers by moving the knight from E4 to F2, and our hero slides the knight across the board, from G3 to E4. With dungeon cunning, Spider brings the knight to H1.
With a steady hand, our hero brings the king to C4, and right after that spider's pawn advances from G4 to G3. our hero captures the enemy pawn: the knight leaps from E4 to G3.
Spider sets the pawn on E4, watching every square. our hero claims the enemy pawn by landing on E4.
From the dark, Spider pushes the king to D7. our hero captures the pawn on C5 and leaves Spider in check.
Spider answers by moving the king from D7 to D6. From E4, our hero's knight forces Spider to defend.
With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the king to C5; then spider's knight advances from H1 to G3.
our hero advances the knight from E4 to D6, and right after that spider sets the king on F6, watching every square. From E4, our hero's knight forces Spider to defend.
From the dark, Spider pushes the king to G6. our hero claims the enemy knight by landing on G3.
Spider answers by moving the king from G6 to H7, and our hero slides the king across the board, from C5 to D6. With dungeon cunning, Spider brings the king to H6.
our hero claims the enemy pawn by landing on E6.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 32 s
- Moves
- 65
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 57% of the games on this floor.