Battle chronicle

In the depths of Sewers, our hero faces Spider.

With an adventurer's precision, our hero takes the rival knight on F6.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

From C1 to E3, our hero's bishop swallows Spider's pawn.

Spider answers by moving the pawn from G6 to G5. A clean strike: our hero's bishop topples the pawn on G5.

With dungeon cunning, Spider brings the pawn to C2. With a steady hand, our hero brings the knight to E2, and spider's knight advances from F6 to G8.

our hero advances the bishop from G5 to H4, while spider sets the king on D7, watching every square. Without hurry or fear, our hero places the king on F1.

From the dark, Spider pushes the knight to C3. A clean strike: our hero's knight topples the knight on C3.

From the shadows, Backstab. Spider loses a piece to our hero's blade.

Spider answers by moving the king from D7 to C6. From C3 to A4, our hero's knight swallows Spider's pawn.

With dungeon cunning, Spider brings the king to B5. From C3, our hero's knight forces Spider to defend.

Spider's king advances from B5 to B4. Check: our hero tightens the net by bringing the knight to D5.

Spider sets the king on C4, watching every square. A clean strike: our hero's knight topples the pawn on C7.

From the dark, Spider pushes the pawn to A5. our hero's king takes E2, leaving F1 behind; then spider answers by moving the knight from G8 to F6.

our hero slides the knight across the board, from C7 to E6. With dungeon cunning, Spider brings the pawn to A4. From H4 to F6, our hero's bishop swallows Spider's knight.

Spider moves the pawn from E7 to F6 and topples our hero's bishop.

our hero advances the king from E2 to E3, and right after that spider sets the pawn on A3, watching every square. Without hurry or fear, our hero places the knight on C7; then from the dark, Spider pushes the king to B3.

our hero's knight takes B5, leaving C7 behind, and right after that spider answers by moving the king from B3 to A4. From B5 to A3, our hero's knight swallows Spider's pawn.

With dungeon cunning, Spider brings the pawn to F5, while with a steady hand, our hero brings the king to F3. Spider's pawn reaches E4 and threatens our hero's king.

our hero advances the king from F3 to F4; then spider sets the king on B3, watching every square. A clean strike: our hero's king topples the pawn on F5.

From the dark, Spider pushes the pawn to E3. our hero's knight takes B5, leaving A3 behind; then spider answers by moving the king from B3 to C2.

our hero gives check with the knight on D4.

With dungeon cunning, Spider brings the king to D1, and with a steady hand, our hero brings the king to E4. Spider's pawn advances from E3 to E2.

A clean strike: our hero's knight topples the pawn on E2.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 40 s
Moves
47
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 3
First capture
move 0
Skills used
1

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 31% of the games on this floor.

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