Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on B4.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
With dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the knight to F3; then spider's pawn advances from E7 to E6.
our hero advances the bishop from C1 to A3, and right after that spider sets the knight on D7, watching every square. Without hurry or fear, our hero places the knight on G5.
From the dark, Spider pushes the king to D8. our hero captures the pawn on E6 and leaves Spider in check.
Spider answers by moving the king from D8 to C8, and our hero slides the knight across the board, from E6 to G5. A cruel blow: Spider's knight captures our hero's knight on G5.
With a steady hand, our hero brings the king to D1, and right after that spider's knight advances from D7 to B8. our hero advances the king from D1 to C1; then spider sets the king on B7, watching every square.
our hero claims the enemy pawn by landing on C5.
From the dark, Spider pushes the knight to E4, and our hero's bishop takes F8, leaving C5 behind. Spider answers by moving the king from B7 to A7, while our hero slides the bishop across the board, from F8 to G7.
With dungeon cunning, Spider brings the knight to D7. With a steady hand, our hero brings the king to D1.
Spider's knight reaches F2 and threatens our hero's king.
our hero advances the king from D1 to E1, and right after that spider sets the knight on E4, watching every square. Without hurry or fear, our hero places the king on F1.
From the dark, Spider pushes the king to B7, while our hero's bishop takes F6, leaving G7 behind. Spider answers by moving the king from B7 to C7, and our hero slides the king across the board, from F1 to E1.
A cruel blow: Spider's knight captures our hero's bishop on F6.
With a steady hand, our hero brings the king to D1, and right after that spider's knight advances from F6 to D5. our hero advances the king from D1 to C1; then spider sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the king on B1. Check from Spider: the knight plants itself on D2.
our hero's king takes A2, leaving B1 behind. Spider gives check with the knight on B4.
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Spider brings the king to C8. our hero captures the enemy knight: the king leaps from A3 to B4.
Spider's king advances from C8 to C7. our hero claims the enemy pawn by landing on C3.
Spider gives check with the knight on B1.
Without hurry or fear, our hero places the king on B2. From the dark, Spider pushes the knight to D2, while our hero's king takes C3, leaving B2 behind.
Spider answers by moving the king from C7 to B7. our hero captures the enemy knight: the king leaps from C3 to D2.
With dungeon cunning, Spider brings the king to B6. With a steady hand, our hero brings the pawn to C4, and right after that spider's king advances from B6 to C7.
our hero advances the pawn from E3 to E4; then spider sets the pawn on A5, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Spider pushes the king to B6, and our hero's king takes B2, leaving C2 behind. Spider answers by moving the pawn from A5 to A4, while our hero slides the king across the board, from B2 to A2.
With dungeon cunning, Spider brings the king to C5. With a steady hand, our hero brings the king to A3.
A cruel blow: Spider's king captures our hero's pawn on C4.
our hero claims the enemy pawn by landing on A4.
Spider sets the king on D4, watching every square, and without hurry or fear, our hero places the king on B3. From the dark, Spider pushes the king to C5, while our hero's king takes C3, leaving B3 behind.
Spider answers by moving the king from C5 to B5, and our hero slides the king across the board, from C3 to D3. With dungeon cunning, Spider brings the king to B6.
With a steady hand, our hero brings the king to E3, and right after that spider's king advances from B6 to B5. our hero advances the king from E3 to D3; then spider sets the king on C5, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Spider pushes the king to B6, and our hero's king takes C4, leaving C3 behind.
Spider answers by moving the king from B6 to C6, while our hero slides the king across the board, from C4 to B4. With dungeon cunning, Spider brings the king to C7.
With a steady hand, our hero brings the king to B5; then spider's king advances from C7 to B8. our hero advances the king from B5 to C5, and right after that spider sets the king on B7, watching every square.
Without hurry or fear, our hero places the king on D5. From the dark, Spider pushes the king to B8. our hero claims the enemy pawn by landing on E5.
Spider answers by moving the king from B8 to C8, and our hero slides the king across the board, from E5 to D5. With dungeon cunning, Spider brings the king to B8.
With a steady hand, our hero brings the pawn to E5, and right after that spider's king advances from B8 to B7. our hero advances the pawn from E5 to E6; then spider sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Spider pushes the king to D7, and our hero's pawn takes E3, leaving E2 behind.
Spider answers by moving the king from D7 to C7. our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Spider brings the king to B6. our hero gives check with the queen on B8.
Spider's king advances from B6 to A5. our hero advances the pawn from E3 to E4, and right after that spider sets the king on A6, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the king to A5, while our hero's pawn takes E6, leaving E5 behind.
Spider answers by moving the king from A5 to A4, and our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Spider brings the king to A5.
our hero's pawn crowns on E8 and becomes a queen.
Spider's king advances from A5 to A6. our hero gives check with the queen on E2.
Spider sets the king on A5, watching every square. Mate. our hero's queen on A2 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 57 s
- Moves
- 117
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 7
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (117 moves) lasted longer than 96% of the games on this floor.