Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero's knight lands on C1 and defeats Spider's queen!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the rook leaps from A1 to A4.
With dungeon cunning, Spider brings the knight to G5. our hero claims the enemy pawn by landing on A6.
Spider's knight advances from G5 to E4. From A8, our hero's rook forces Spider to defend.
Spider sets the king on D7, watching every square, while without hurry or fear, our hero places the knight on E2. From the dark, Spider pushes the pawn to C2, and our hero's rook takes A4, leaving A8 behind.
Spider answers by moving the pawn from E7 to E6. our hero claims the enemy knight by landing on E4.
On C1, Spider promotes and gains a reinforcing queen.
our hero captures the enemy queen: the knight leaps from E2 to C1.
Spider's king advances from D7 to E7. our hero claims the enemy pawn by landing on E3.
Spider sets the pawn on C5, watching every square, and without hurry or fear, our hero places the knight on B3. From the dark, Spider pushes the king to D6.
Check: our hero tightens the net by bringing the rook to D3.
Spider answers by moving the king from D6 to E7. our hero captures the enemy pawn: the knight leaps from B3 to C5.
With dungeon cunning, Spider brings the pawn to E4. From D7, our hero's rook forces Spider to defend.
Spider's king advances from E7 to E8. our hero advances the rook from D7 to D4.
From the shadows, Backstab. Spider loses a piece to our hero's blade.
Spider sets the king on E7, watching every square. Without hurry or fear, our hero places the rook on E4, and from the dark, Spider pushes the pawn to E5.
our hero's knight takes D3, leaving C5 behind, while spider answers by moving the king from E7 to F7. our hero captures the pawn on E5 and leaves Spider in check.
With dungeon cunning, Spider brings the king to G8. our hero gives check with the rook on G4.
Spider's king advances from G8 to H7, and right after that our hero advances the knight from E5 to F7. Spider sets the pawn on F5, watching every square.
Check: our hero tightens the net by bringing the rook to H4.
From the dark, Spider pushes the king to G6. our hero gives check with the rook on H6.
Spider answers by moving the king from G6 to G7; then our hero slides the rook across the board, from H6 to H8. With dungeon cunning, Spider brings the king to F6.
Check: our hero tightens the net by bringing the rook to H6.
Spider's king falls on F7 and tears the knight from our hero.
our hero advances the rook from H6 to H5, while spider sets the king on E6, watching every square. Without hurry or fear, our hero places the king on E2, and from the dark, Spider pushes the king to E7.
our hero's king takes E3, leaving E2 behind, while spider answers by moving the king from E7 to E6. our hero slides the king across the board, from E3 to F4.
With dungeon cunning, Spider brings the king to F6. our hero captures the pawn on F5 and leaves Spider in check.
Spider's king advances from F6 to E6, and right after that our hero advances the king from F4 to E4. Spider sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on D5, while from the dark, Spider pushes the king to E8. our hero's king takes C6, leaving D5 behind, and spider answers by moving the king from E8 to D8.
Check: our hero tightens the net by bringing the rook to F8.
With dungeon cunning, Spider brings the king to E7, and right after that with a steady hand, our hero brings the rook to H8. Spider's king advances from E7 to F7; then our hero advances the king from C6 to D6.
Spider sets the king on G6, watching every square. Without hurry or fear, our hero places the king on E5, and from the dark, Spider pushes the king to G7.
our hero's rook takes E8, leaving H8 behind, while spider answers by moving the king from G7 to F7. our hero slides the rook across the board, from E8 to E6.
With dungeon cunning, Spider brings the king to F8; then with a steady hand, our hero brings the king to F6. Spider's king advances from F8 to G8, and right after that our hero advances the king from F6 to G6.
Spider sets the king on F8, watching every square. Without hurry or fear, our hero places the rook on A6, while from the dark, Spider pushes the king to E8.
our hero's king takes F6, leaving G6 behind, and spider answers by moving the king from E8 to D8. our hero gives check with the rook on A8.
With dungeon cunning, Spider brings the king to D7, and right after that with a steady hand, our hero brings the king to E5. Spider's king advances from D7 to C6.
Check: our hero tightens the net by bringing the rook to A6.
Spider sets the king on B5, watching every square. Without hurry or fear, our hero places the rook on D6, and from the dark, Spider pushes the king to C4.
From D4, our hero's rook forces Spider to defend.
Spider answers by moving the king from C4 to B3, and right after that our hero slides the king across the board, from E5 to D5. With dungeon cunning, Spider brings the king to B2; then with a steady hand, our hero brings the king to C4.
Spider's king advances from B2 to C1, and right after that our hero advances the king from C4 to C3. Spider sets the king on B1, watching every square.
Check: our hero tightens the net by bringing the rook to B4.
From the dark, Spider pushes the king to C1. our hero's rook takes A4, leaving B4 behind, and spider answers by moving the king from C1 to B1.
our hero slides the king across the board, from C3 to B3. With dungeon cunning, Spider brings the king to C1. Check: our hero tightens the net by bringing the rook to C4.
Spider's king advances from C1 to B1; then our hero advances the rook from C4 to H4. Spider sets the king on C1, watching every square.
From H1, our hero's rook forces Spider to defend.
From the dark, Spider pushes the king to D2. our hero's king takes C4, leaving B3 behind, while spider answers by moving the king from D2 to E3.
our hero gives check with the rook on H3.
With dungeon cunning, Spider brings the king to F4; then with a steady hand, our hero brings the king to D5. Spider's king advances from F4 to F5.
Check: our hero tightens the net by bringing the rook to H5.
Spider sets the king on F6, watching every square. Without hurry or fear, our hero places the king on D6, while from the dark, Spider pushes the king to G6.
our hero's rook takes E5, leaving H5 behind, and spider answers by moving the king from G6 to G7. our hero slides the king across the board, from D6 to E7.
With dungeon cunning, Spider brings the king to H6, and right after that with a steady hand, our hero brings the king to F6. Spider's king advances from H6 to H7; then our hero advances the king from F6 to F7.
Spider sets the king on H6, watching every square. Without hurry or fear, our hero places the king on F6, and from the dark, Spider pushes the king to H7.
our hero's king takes G5, leaving F6 behind, while spider answers by moving the king from H7 to G7. From E7, our hero's rook forces Spider to defend.
With dungeon cunning, Spider brings the king to F8; then with a steady hand, our hero brings the king to F6. Spider's king advances from F8 to G8, and right after that our hero advances the rook from E7 to A7.
Spider sets the king on H8, watching every square. Without hurry or fear, our hero places the king on G6, while from the dark, Spider pushes the king to G8.
our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 2 s
- Moves
- 139
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 18 / 3
- First capture
- move 0
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (139 moves) lasted longer than 99% of the games on this floor.