Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero answers with fury: the bishop leaps from E3 to C5 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
From F2 to G3, our hero's pawn swallows Slug's knight.
With dungeon cunning, Slug brings the pawn to E4. A clean strike: our hero's bishop topples the pawn on H6.
Slug's bishop advances from D6 to B4. From B2 to C3, our hero's pawn swallows Slug's pawn.
Slug sets the bishop on D6, watching every square; then without hurry or fear, our hero places the bishop on F4. From the dark, Slug pushes the bishop to C5, and right after that our hero's king takes D2, leaving E1 behind.
Slug answers by moving the pawn from H7 to H5; then our hero slides the bishop across the board, from F4 to E3. With dungeon cunning, Slug brings the king to F8.
From E3 to C5, our hero's bishop swallows Slug's bishop.
Slug's king advances from F8 to F7. our hero advances the king from D2 to E3, while slug sets the king on E8, watching every square.
From E3 to E4, our hero's king swallows Slug's pawn.
From the dark, Slug pushes the king to F7; then our hero's king takes E5, leaving E4 behind. Slug answers by moving the king from F7 to G6.
From C5 to E7, our hero's bishop swallows Slug's pawn.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the bishop to G5, while slug's king advances from F7 to G6.
our hero advances the pawn from A2 to A4, and slug sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A5.
From the dark, Slug pushes the king to G7, and right after that our hero's pawn takes A6, leaving A5 behind. Slug answers by moving the pawn from H5 to H4.
A clean strike: our hero's pawn topples the pawn on H4.
With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the pawn to A7, and slug's king advances from G6 to F7.
Promotion: on A8, our hero turns a pawn into a queen.
Slug sets the pawn on D5, watching every square. From B7, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to G6; then our hero's queen takes E7, leaving B7 behind. Slug answers by moving the king from G6 to H5.
And it is checkmate: our hero ends the game on H7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 0 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 22% of the games on this floor.