Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy bishop.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

With dungeon cunning, Slug brings the knight to H7. With a steady hand, our hero brings the king to D2, and right after that slug's king advances from E8 to D7.

our hero advances the king from D2 to E3; then slug sets the king on E6, watching every square. our hero claims the enemy pawn by landing on E4.

Slug gives check with the knight on F6.

our hero's king takes F4, leaving E4 behind. Slug answers by moving the pawn from C5 to C4, while our hero slides the king across the board, from F4 to G5.

With dungeon cunning, Slug brings the pawn to B4. our hero captures the enemy pawn: the pawn leaps from C3 to B4.

Slug's king advances from E6 to E7. our hero advances the bishop from C1 to B2, and right after that slug sets the knight on D5, watching every square.

our hero captures the enemy pawn: the king leaps from G5 to G4.

Check from Slug: the knight plants itself on F6.

our hero's king takes F5, leaving G4 behind. Slug answers by moving the knight from F6 to D5, and our hero slides the pawn across the board, from B4 to B5.

With dungeon cunning, Slug brings the pawn to C3. With a steady hand, our hero brings the bishop to A3, and right after that slug's king advances from E7 to E8.

our hero advances the king from F5 to E4; then slug sets the king on D8, watching every square. our hero claims the enemy knight by landing on D5.

From the dark, Slug pushes the king to D7, and our hero's king takes C4, leaving D5 behind. Slug answers by moving the pawn from F7 to F5.

our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Slug brings the pawn to B2. our hero captures the enemy pawn: the bishop leaps from A3 to B2.

Slug's pawn advances from F5 to F4. our hero advances the king from C3 to C4, and right after that slug sets the king on C8, watching every square.

Without hurry or fear, our hero places the bishop on D4. From the dark, Slug pushes the king to D8. our hero captures the pawn on B6 and leaves Slug in check.

Slug answers by moving the king from D8 to D7, and our hero slides the bishop across the board, from B6 to D4. With dungeon cunning, Slug brings the king to C8.

With a steady hand, our hero brings the pawn to B6, and right after that slug's king advances from C8 to B8. our hero advances the king from C4 to B5; then slug sets the king on B7, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the pawn to F3, and our hero's pawn takes H5, leaving H4 behind.

Slug answers by moving the king from B7 to A8, while our hero slides the king across the board, from B5 to C6. With dungeon cunning, Slug brings the pawn to D5.

our hero gives check with the pawn on B7.

Slug's king advances from A8 to B8. our hero advances the king from C6 to B6.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
55
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 43% of the games on this floor.

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