Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero's pawn lands on C3 and defeats Slug's bishop!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the bishop on C3.

Slug advances to A2 and claims our pawn.

Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the pawn to B4.

A clean strike: our hero's pawn topples the pawn on B4.

Slug answers by moving the king from E8 to E7, and right after that our hero slides the king across the board, from D2 to C3. Slug's knight reaches D5 and threatens our hero's king.

With a steady hand, our hero brings the king to B3. Slug's pawn crowns on A1 and a hostile knight is born.

our hero advances the king from B3 to A3, and slug sets the king on E6, watching every square. A clean strike: our hero's pawn topples the pawn on C5.

From the dark, Slug pushes the pawn to G3. From H2 to G3, our hero's pawn swallows Slug's pawn.

Slug moves the pawn from D6 to C5 and topples our hero's pawn.

our hero slides the pawn across the board, from C2 to C4, while with dungeon cunning, Slug brings the pawn to E3. With a steady hand, our hero brings the pawn to F4, and slug's knight advances from D5 to C7.

our hero advances the pawn from B2 to B4. Check from Slug: the knight plants itself on C2.

Without hurry or fear, our hero places the king on B3. From the dark, Slug pushes the king to E7.

A clean strike: our hero's pawn topples the pawn on C5.

Slug's knight reaches A1 and threatens our hero's king.

our hero slides the king across the board, from B3 to B4. Check from Slug: the knight plants itself on C2.

With a steady hand, our hero brings the king to B3. Slug gives check with the knight on D4.

our hero advances the king from B3 to C3. Slug moves the pawn from B6 to C5 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the king to F8, and right after that our hero's pawn takes F5, leaving F4 behind.

Slug answers by moving the knight from C7 to E6. A clean strike: our hero's pawn topples the knight on E6.

Slug advances to E6 and claims our pawn.

With a steady hand, our hero brings the king to D3, and slug's king advances from F8 to G8. A clean strike: our hero's king topples the pawn on E3.

Slug sets the knight on D8, watching every square, and right after that without hurry or fear, our hero places the king on E4. From the dark, Slug pushes the king to G7; then our hero's king takes D5, leaving E4 behind.

Slug answers by moving the knight from D8 to B7, and right after that our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Slug brings the king to H8.

With a steady hand, our hero brings the pawn to E5, while slug's king advances from H8 to G7. our hero advances the pawn from G4 to G5, and slug sets the knight on D8, watching every square.

A clean strike: our hero's king topples the pawn on C5.

From the dark, Slug pushes the king to F8, and right after that our hero's king takes D6, leaving C5 behind. Slug answers by moving the king from F8 to E8; then our hero slides the pawn across the board, from G2 to G4.

Check from Slug: the knight plants itself on B7.

With a steady hand, our hero brings the king to C7, and slug's knight advances from B7 to A5. our hero advances the pawn from C4 to C5, while slug sets the knight on C6, watching every square.

From C7 to C6, our hero's king swallows Slug's knight.

From the dark, Slug pushes the pawn to F5. A clean strike: our hero's pawn topples the pawn on F5.

Slug answers by moving the king from E8 to E7, and right after that our hero slides the king across the board, from C6 to D5. With dungeon cunning, Slug brings the king to D8.

With a steady hand, our hero brings the pawn to E6, while slug's king advances from D8 to E8. our hero advances the pawn from F5 to F6, and slug sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Slug pushes the king to E8. our hero gives check with the pawn on F7.

Slug answers by moving the king from E8 to F8; then our hero slides the king across the board, from D5 to D6. With dungeon cunning, Slug brings the king to G7.

With a steady hand, our hero brings the king to E7. Slug moves the king from G7 to G6 and topples our hero's pawn.

Promotion: on F8, our hero turns a pawn into a queen.

Slug sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the king on F6.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 55 s
Moves
83
How it ended
stalemate
Captures (hero / opponent)
10 / 5
Material captured (hero / opponent)
16 / 5
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 79% of the games on this floor.

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