Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero answers with fury: the pawn leaps from D6 to C7 and captures the enemy knight.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
From A2 to B3, our hero's pawn swallows Slug's pawn.
With dungeon cunning, Slug brings the bishop to A5. With a steady hand, our hero brings the pawn to C3, while slug's king advances from E8 to D7.
our hero advances the pawn from D2 to D3. Slug moves the pawn from E4 to D3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D3.
From the dark, Slug pushes the knight to D5, and right after that our hero's king takes E2, leaving E1 behind. Slug answers by moving the knight from D5 to C7; then our hero slides the king across the board, from E2 to E3.
With dungeon cunning, Slug brings the bishop to B4. From C3 to B4, our hero's pawn swallows Slug's bishop.
Slug's pawn advances from F7 to F5. A clean strike: our hero's pawn topples the pawn on C5.
Slug sets the king on C8, watching every square. From C5 to D6, our hero's pawn swallows Slug's pawn.
From the dark, Slug pushes the knight to A8; then our hero's pawn takes F3, leaving F2 behind. Slug answers by moving the king from C8 to B7.
From F3 to G4, our hero's pawn swallows Slug's pawn.
With dungeon cunning, Slug brings the knight to C7. A clean strike: our hero's pawn topples the knight on C7.
Slug advances to C7 and claims our pawn.
From G4 to F5, our hero's pawn swallows Slug's pawn.
Slug sets the king on C6, watching every square; then without hurry or fear, our hero places the pawn on F6. From the dark, Slug pushes the king to C7, and right after that our hero's pawn takes F7, leaving F6 behind.
Slug answers by moving the king from C7 to B7. Promotion: on F8, our hero turns a pawn into a queen.
With dungeon cunning, Slug brings the king to C6. With a steady hand, our hero brings the queen to B4, and slug's king advances from C6 to C7.
A clean strike: our hero's queen topples the pawn on B5.
Slug sets the king on D8, watching every square. By taking the pawn on B6, our hero drives Slug into check.
From the dark, Slug pushes the king to E7; then our hero's king takes D4, leaving E3 behind. Slug answers by moving the king from E7 to E8, and right after that our hero slides the bishop across the board, from C1 to G5.
With dungeon cunning, Slug brings the king to F7. From F6, our hero's queen forces Slug to defend.
Slug's king advances from F7 to G8. our hero advances the queen from F6 to E7, and slug sets the king on H8, watching every square.
our hero gives check with the bishop on F6.
From the dark, Slug pushes the king to G8. Mate. our hero's queen on G7 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 59 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 14 / 2
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 33% of the games on this floor.