Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero's bishop lands on B6 and defeats Slug's knight!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

From D2 to C3, our hero's pawn swallows Slug's bishop.

Slug moves the pawn from B3 to C2 and topples our hero's pawn.

our hero slides the king across the board, from E1 to D2, while with dungeon cunning, Slug brings the king to D7. From D2 to C2, our hero's king swallows Slug's pawn.

Slug's knight advances from F6 to G8. our hero advances the bishop from C1 to F4, while slug sets the knight on F6, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Slug pushes the king to C6; then our hero's pawn takes H3, leaving H2 behind.

Slug answers by moving the knight from F6 to H5, and right after that our hero slides the bishop across the board, from F4 to G5. Slug moves the pawn from E4 to F3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F3.

Slug advances to H3 and claims our pawn.

our hero advances the bishop from G5 to H4, and slug sets the knight on F6, watching every square. Without hurry or fear, our hero places the bishop on G3.

From the dark, Slug pushes the pawn to C4, and right after that our hero's pawn takes E3, leaving E2 behind. Slug answers by moving the knight from F6 to D5; then our hero slides the pawn across the board, from E3 to E4.

With dungeon cunning, Slug brings the knight to C7. With a steady hand, our hero brings the pawn to F4, and slug's pawn advances from F7 to F6.

our hero advances the pawn from E4 to E5, while slug sets the pawn on F5, watching every square. From E5 to D6, our hero's pawn swallows Slug's pawn.

From the dark, Slug pushes the knight to E8; then our hero's pawn takes D7, leaving D6 behind. Slug advances to D7 and claims our pawn.

our hero slides the king across the board, from C2 to D2, and with dungeon cunning, Slug brings the knight to F6. With a steady hand, our hero brings the king to E2, while slug's king advances from D7 to E6.

our hero advances the king from E2 to F2, and slug sets the knight on D5, watching every square. Without hurry or fear, our hero places the king on G1.

From the dark, Slug pushes the knight to C7, and right after that our hero's king takes H2, leaving G1 behind. Slug answers by moving the knight from C7 to A8.

A clean strike: our hero's king topples the pawn on H3.

With dungeon cunning, Slug brings the king to D6. With a steady hand, our hero brings the king to H4, and slug's king advances from D6 to D5.

our hero advances the king from H4 to G5, while slug sets the king on E6, watching every square. Without hurry or fear, our hero places the bishop on F2.

From the dark, Slug pushes the knight to C7. A clean strike: our hero's bishop topples the pawn on B6.

Slug answers by moving the knight from C7 to E8, and right after that our hero slides the pawn across the board, from B2 to B4. With dungeon cunning, Slug brings the king to D7.

A clean strike: our hero's king topples the pawn on F5.

Slug's knight reaches D6 and threatens our hero's king.

our hero advances the king from F5 to E5, and slug sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on F5.

From the dark, Slug pushes the knight to C8. Check: our hero tightens the net by bringing the pawn to F6.

Slug answers by moving the king from E7 to F7; then our hero slides the bishop across the board, from B6 to C5. With dungeon cunning, Slug brings the king to G8.

With a steady hand, our hero brings the king to E6, and slug's knight advances from C8 to B6. A clean strike: our hero's bishop topples the knight on B6.

Slug sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the pawn on F7. From the dark, Slug pushes the king to G7; then our hero's bishop takes C5, leaving B6 behind.

Slug answers by moving the king from G7 to G6. Promotion: on F8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the king to H5. With a steady hand, our hero brings the queen to B8, while slug's king advances from H5 to H4.

From B8 to B5, our hero's queen swallows Slug's pawn.

Slug sets the king on H5, watching every square. A clean strike: our hero's queen topples the pawn on C4.

From the dark, Slug pushes the king to G6, and right after that our hero's pawn takes B5, leaving B4 behind. Slug answers by moving the king from G6 to H6; then our hero slides the pawn across the board, from B5 to B6.

With dungeon cunning, Slug brings the king to G7. With a steady hand, our hero brings the pawn to B7, and slug's king advances from G7 to G6.

Promotion: on B8, our hero turns a pawn into a queen.

Slug sets the king on G5, watching every square. From E3, our hero's bishop forces Slug to defend.

From the dark, Slug pushes the king to G6; then our hero's queen takes B5, leaving B8 behind. Slug answers by moving the king from G6 to H7, and right after that our hero slides the king across the board, from E6 to E5.

With dungeon cunning, Slug brings the king to G7. With a steady hand, our hero brings the king to F4, while slug's king advances from G7 to H7.

our hero advances the queen from C4 to C6, and slug sets the king on G8, watching every square. Without hurry or fear, our hero places the queen on B7.

From the dark, Slug pushes the king to H8. Mate. our hero's queen on C8 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 57 s
Moves
101
How it ended
checkmate
Captures (hero / opponent)
10 / 4
Material captured (hero / opponent)
14 / 4
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (101 moves) lasted longer than 91% of the games on this floor.

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