Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

Slug moves its knight from E4 to D6 and topples our hero's queen!

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the bishop on C3.

From the dark, Slug pushes the knight to G8. From C2 to B3, our hero's pawn swallows Slug's pawn.

Slug answers by moving the pawn from D6 to D5; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the knight to F6.

From C4 to D5, our hero's pawn swallows Slug's pawn.

Slug's pawn advances from B5 to B4. our hero advances the pawn from D5 to D6, while slug sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the king to E8.

From D7, our hero's pawn forces Slug to defend.

Slug answers by moving the king from E8 to F8. Promotion: on D8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the king to G7. With a steady hand, our hero brings the queen to D7, while slug's pawn advances from C5 to C4.

our hero advances the queen from D7 to D6, and slug sets the pawn on E3, watching every square. A clean strike: our hero's pawn topples the pawn on E3.

From the dark, Slug pushes the pawn to C3. From B2 to C3, our hero's pawn swallows Slug's pawn.

Slug answers by moving the knight from F6 to E4. A clean strike: our hero's pawn topples the pawn on B4.

Slug advances to D6 and claims our queen.

With a steady hand, our hero brings the pawn to H5, and slug's pawn advances from F7 to F5. our hero gives check with the pawn on H6.

Slug sets the king on F6, watching every square, and right after that without hurry or fear, our hero places the pawn on H7. From the dark, Slug pushes the pawn to B5.

Promotion: on H8, our hero turns a pawn into a queen.

Slug answers by moving the king from F6 to G5. our hero gives check with the queen on G8.

With dungeon cunning, Slug brings the king to H6. With a steady hand, our hero brings the pawn to G3, while slug's knight advances from D6 to C4.

From B3 to C4, our hero's pawn swallows Slug's knight.

Slug moves the pawn from B5 to C4 and topples our hero's pawn.

Without hurry or fear, our hero places the queen on C8. From the dark, Slug pushes the king to G6. From C8 to C4, our hero's queen swallows Slug's pawn.

Slug answers by moving the king from G6 to H6. A clean strike: our hero's queen topples the pawn on G4.

With dungeon cunning, Slug brings the king to H7. our hero gives check with the queen on H4.

Slug's king advances from H7 to G6. our hero advances the pawn from B4 to B5, while slug sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on B6. From the dark, Slug pushes the king to F7; then our hero's pawn takes B7, leaving B6 behind.

Slug answers by moving the king from F7 to G7. Promotion: on B8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the king to F7. Check: our hero tightens the net by bringing the queen to H7.

Slug's king advances from F7 to E6. our hero gives check with the queen on E8.

Slug sets the king on F6, watching every square. Mate. our hero's queen on H6 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 13 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 10
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 53% of the games on this floor.

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