Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the queen leaps from C4 to E4 and captures the enemy queen.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

A cruel blow: Slug's pawn captures our hero's pawn on A2.

Without hurry or fear, our hero places the bishop on B2. From the dark, Slug pushes the king to D7, and our hero's bishop takes A3, leaving B2 behind.

On A1, Slug promotes and gains a reinforcing rook.

our hero slides the king across the board, from E1 to E2. Slug gives check with the rook on A2.

With a steady hand, our hero brings the king to E3. Slug's knight reaches D5 and threatens our hero's king.

our hero claims the enemy pawn by landing on E4.

Slug sets the knight on F4, watching every square. our hero captures the enemy knight: the king leaps from E4 to F4.

From the dark, Slug pushes the rook to C2. our hero claims the enemy pawn by landing on G4.

Slug answers by moving the king from D7 to E7, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the pawn to B4.

our hero claims the enemy pawn by landing on B4.

After toppling the pawn on C4, Slug threatens our hero's king.

our hero advances the king from G4 to F3; then slug sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on G3.

From the dark, Slug pushes the king to D8, and our hero's bishop takes E1, leaving B4 behind. Slug answers by moving the king from D8 to E7, while our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the pawn to H5; then slug's pawn advances from B6 to B5.

our hero advances the pawn from H5 to H6, and right after that slug sets the rook on A4, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Slug pushes the rook to H4. our hero claims the enemy rook by landing on H4.

Slug answers by moving the pawn from B5 to B4. our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the queen to G7, and right after that slug's king advances from D7 to D8.

our hero captures the enemy pawn: the queen leaps from G7 to F7.

Slug sets the pawn on D5, watching every square. our hero captures the pawn on D5 and leaves Slug in check.

From the dark, Slug pushes the king to E8, and our hero's pawn takes H5, leaving H4 behind. Slug answers by moving the king from E8 to F8, while our hero slides the queen across the board, from D5 to G5.

With dungeon cunning, Slug brings the king to F7. From F5, our hero's queen forces Slug to defend.

Slug's king advances from F7 to G8. our hero advances the pawn from H5 to H6, and right after that slug sets the pawn on B3, watching every square.

our hero captures the enemy pawn: the queen leaps from F5 to C5.

From the dark, Slug pushes the pawn to B2. From C8, our hero's queen forces Slug to defend.

Slug answers by moving the king from G8 to F7, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Slug brings the king to G6.

our hero's pawn crowns on H8 and becomes a queen.

On B1, Slug promotes and gains a reinforcing queen.

From G7, our hero's queen forces Slug to defend.

Slug sets the king on H5, watching every square, while without hurry or fear, our hero places the queen on C4. Slug's queen reaches E4 and threatens our hero's king.

our hero captures the enemy queen: the queen leaps from C4 to E4.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 3 s
Moves
65
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
26 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 59% of the games on this floor.

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