Battle chronicle
In the depths of Sewers, our hero faces Slug.
Slug advances its knight to C1 and claims our bishop.
Draw. The dungeon keeps the names of our hero and Slug.
Loading…
The battle, move by move
our hero's pawn takes F3, leaving F2 behind. Slug answers by moving the pawn from C5 to C4.
A clean strike: our hero's pawn topples the bishop on E4.
Slug advances to C1 and claims our bishop.
With a steady hand, our hero brings the king to D1, and slug's knight advances from C1 to A2. our hero advances the king from D1 to C2, while slug sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on B1. From the dark, Slug pushes the king to F6.
A clean strike: our hero's king topples the knight on A2.
Slug answers by moving the pawn from B5 to B4, and right after that our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Slug brings the pawn to B5.
With a steady hand, our hero brings the knight to C1, while slug's king advances from F6 to G7. our hero advances the king from A2 to B1, and slug sets the king on F6, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Slug pushes the king to G5, and right after that our hero's king takes D1, leaving C2 behind.
Slug answers by moving the king from G5 to H6; then our hero slides the king across the board, from D1 to E2. With dungeon cunning, Slug brings the pawn to B3.
With a steady hand, our hero brings the king to E3, and slug's pawn advances from B5 to B4. our hero advances the king from E3 to D4, while slug sets the king on G5, watching every square.
From D4 to C4, our hero's king swallows Slug's pawn.
Slug's pawn reaches D5 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on B4.
Slug answers by moving the pawn from F7 to F5. From B4 to B3, our hero's king swallows Slug's pawn.
Slug moves the pawn from D5 to E4 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on C3.
Slug's king advances from G5 to H4. our hero gives check with the pawn on G3.
Slug sets the king on H3, watching every square; then without hurry or fear, our hero places the knight on E2. Slug advances to H2 and claims our pawn.
our hero's king takes D2, leaving C3 behind. Slug answers by moving the king from H2 to G2; then our hero slides the king across the board, from D2 to E3.
With dungeon cunning, Slug brings the king to H1. With a steady hand, our hero brings the king to F4, and slug's king advances from H1 to G2.
our hero advances the king from F4 to E3, while slug sets the king on H2, watching every square. Without hurry or fear, our hero places the king on F4.
From the dark, Slug pushes the king to H1. A clean strike: our hero's king topples the pawn on F5.
Slug answers by moving the king from H1 to H2. From F5 to G4, our hero's king swallows Slug's pawn.
With dungeon cunning, Slug brings the king to H1. With a steady hand, our hero brings the king to F4, while slug's pawn advances from E4 to E3.
From F4 to E3, our hero's king swallows Slug's pawn.
Slug sets the king on H2, watching every square; then without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the king to G2, and right after that our hero's pawn takes G5, leaving G4 behind.
Slug answers by moving the king from G2 to H1; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Slug brings the king to G2.
With a steady hand, our hero brings the pawn to G7, and slug's king advances from G2 to H2. Promotion: on G8, our hero turns a pawn into a queen.
Slug sets the king on H1, watching every square. From D5, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to H2; then our hero's knight takes F4, leaving E2 behind. Slug answers by moving the king from H2 to G1.
our hero gives check with the queen on D1.
With dungeon cunning, Slug brings the king to H2. With a steady hand, our hero brings the queen to F3, while slug's king advances from H2 to G1.
Check: our hero tightens the net by bringing the queen to F2.
Slug sets the king on H1, watching every square; then without hurry or fear, our hero places the king on E2.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 51 s
- Moves
- 79
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 5
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 76% of the games on this floor.