Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero's knight lands on B3 and defeats Slug's bishop!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

With a steady hand, our hero brings the pawn to G3, and slug's bishop advances from B3 to D5. our hero advances the pawn from G3 to G4, while slug sets the bishop on C4, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Slug pushes the king to D7; then our hero's king takes D1, leaving E1 behind.

Slug answers by moving the pawn from D6 to D5, and right after that our hero slides the king across the board, from D1 to C2. With dungeon cunning, Slug brings the pawn to E3.

A clean strike: our hero's king topples the pawn on C3.

Slug gives check with the pawn on D4.

our hero advances the king from C3 to C2. Slug's pawn reaches D3 and threatens our hero's king.

Without hurry or fear, our hero places the king on D1. Check from Slug: the pawn plants itself on E2.

our hero's king takes D2, leaving D1 behind. Slug answers by moving the bishop from C4 to D5.

A clean strike: our hero's king topples the pawn on D3.

With dungeon cunning, Slug brings the pawn to F5. From D3 to E2, our hero's king swallows Slug's pawn.

Slug's bishop advances from D5 to B3. our hero advances the knight from G1 to F3, while slug sets the king on C7, watching every square.

Without hurry or fear, our hero places the knight on D2. From the dark, Slug pushes the bishop to F7; then our hero's knight takes B3, leaving D2 behind.

Slug answers by moving the bishop from F7 to D5, and right after that our hero slides the knight across the board, from B3 to D2. With dungeon cunning, Slug brings the bishop to B3.

A clean strike: our hero's knight topples the bishop on B3.

Slug's king advances from C7 to D6. our hero advances the knight from B3 to D2, and slug sets the king on E6, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Slug pushes the king to F6, and right after that our hero's pawn takes G7, leaving G6 behind.

Slug moves the king from F6 to G7 and topples our hero's pawn.

our hero slides the knight across the board, from D2 to F3, while with dungeon cunning, Slug brings the pawn to B4. With a steady hand, our hero brings the knight to E5, and slug's pawn advances from B4 to B3.

our hero advances the knight from E5 to D3, while slug sets the pawn on C4, watching every square. Without hurry or fear, our hero places the knight on B2.

From the dark, Slug pushes the pawn to B5; then our hero's king takes F3, leaving E2 behind. Slug answers by moving the pawn from C4 to C3, and right after that our hero slides the knight across the board, from B2 to D1.

With dungeon cunning, Slug brings the pawn to F4. A clean strike: our hero's knight topples the pawn on C3.

Slug's king advances from G7 to H6. From C3 to B5, our hero's knight swallows Slug's pawn.

Slug sets the king on G5, watching every square; then without hurry or fear, our hero places the knight on D4. From the dark, Slug pushes the king to H5.

From D4 to B3, our hero's knight swallows Slug's pawn.

Slug answers by moving the king from H5 to G6; then our hero slides the knight across the board, from B3 to D4. With dungeon cunning, Slug brings the king to G7.

From F3 to F4, our hero's king swallows Slug's pawn.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 48 s
Moves
61
How it ended
draw
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 5

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 53% of the games on this floor.

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