Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero's pawn lands on G3 and defeats Slug's knight!
Checkmate! our hero topples Slug and claims victory.
Loading…
The battle, move by move
From F2 to G3, our hero's pawn swallows Slug's knight.
With dungeon cunning, Slug brings the pawn to E4. A clean strike: our hero's bishop topples the pawn on H6.
Slug's pawn advances from E6 to E5. our hero advances the pawn from A2 to A3. Slug moves the bishop from D6 to A3 and topples our hero's pawn.
Without hurry or fear, our hero places the bishop on G7. From the dark, Slug pushes the pawn to D5. From G7 to E5, our hero's bishop swallows Slug's pawn.
Slug answers by moving the bishop from A3 to D6. A clean strike: our hero's bishop topples the bishop on D6.
Slug advances to D6 and claims our bishop.
With a steady hand, our hero brings the pawn to H3. Slug moves the pawn from G4 to H3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H3.
Slug sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the king to E6; then our hero's king takes E2, leaving E1 behind.
Slug answers by moving the king from E6 to F6, and right after that our hero slides the king across the board, from E2 to D1. With dungeon cunning, Slug brings the king to E7.
With a steady hand, our hero brings the king to C2, while slug's king advances from E7 to F6. From C2 to C3, our hero's king swallows Slug's pawn.
Slug sets the king on E6, watching every square; then without hurry or fear, our hero places the king on D4. From the dark, Slug pushes the king to D7.
From D4 to D5, our hero's king swallows Slug's pawn.
Slug answers by moving the pawn from H7 to H5. A clean strike: our hero's king topples the pawn on E4.
With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the king to F4, and slug's pawn advances from D6 to D5.
our hero advances the pawn from G3 to G4, while slug sets the king on F7, watching every square. From G4 to H5, our hero's pawn swallows Slug's pawn.
From the dark, Slug pushes the king to G7; then our hero's king takes G5, leaving F4 behind. Slug answers by moving the king from G7 to G8, and right after that our hero slides the pawn across the board, from H5 to H6.
With dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the king to H5, while slug's king advances from H7 to G8.
our hero advances the king from H5 to G6, and slug sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Slug pushes the king to E8. Promotion: on H8, our hero turns a pawn into a queen.
Slug answers by moving the king from E8 to D7; then our hero slides the king across the board, from G6 to F7. With dungeon cunning, Slug brings the king to C6.
From C8, our hero's queen forces Slug to defend.
Slug's king advances from C6 to D6. our hero advances the queen from C8 to E8, while slug sets the pawn on D4, watching every square.
our hero gives check with the queen on E6.
From the dark, Slug pushes the king to C5. By taking the pawn on D4, our hero drives Slug into check.
Slug answers by moving the king from C5 to B4. Check: our hero tightens the net by bringing the queen to B6.
With dungeon cunning, Slug brings the king to C4. With a steady hand, our hero brings the pawn to D5, while slug's king advances from C4 to D3.
our hero advances the pawn from D5 to D6, and slug sets the king on C2, watching every square. Without hurry or fear, our hero places the pawn on D7.
From the dark, Slug pushes the king to C1. Promotion: on D8, our hero turns a pawn into a queen.
Slug answers by moving the king from C1 to C2. From C6, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to B3. Check: our hero tightens the net by bringing the queen to B8.
Slug's king advances from B3 to A3. And it is checkmate: our hero ends the game on A6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 28 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 5
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1565 finished games (623 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 71% of the games on this floor.