Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the king leaps from F3 to F4 and captures the enemy queen.
In the end, our hero delivers checkmate and Slug flees the board.
Loading…
The battle, move by move
our hero captures the enemy bishop: the pawn leaps from B2 to C3.
With dungeon cunning, Slug brings the pawn to G3. With a steady hand, our hero brings the pawn to H4. Slug's pawn falls on A2 and tears the pawn from our hero.
our hero advances the pawn from D2 to D3. On A1, Slug promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the knight to D7. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
Slug's pawn reaches E3 and threatens our hero's king.
our hero claims the enemy pawn by landing on E3.
With dungeon cunning, Slug brings the queen to E1. With a steady hand, our hero brings the king to F3; then slug's queen advances from E1 to C1.
our hero advances the pawn from H4 to H5, and right after that slug sets the queen on G5, watching every square. Without hurry or fear, our hero places the pawn on G4.
Check from Slug: the queen plants itself on F4.
our hero claims the enemy queen by landing on F4.
Slug answers by moving the pawn from F7 to F6, and our hero slides the king across the board, from F4 to F5. With dungeon cunning, Slug brings the king to F7.
With a steady hand, our hero brings the pawn to G5, and right after that slug's pawn advances from D6 to D5. From G6, our hero's pawn forces Slug to defend.
Slug sets the king on E8, watching every square, while without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the pawn to D4, and our hero's pawn takes H7, leaving H6 behind.
Slug answers by moving the knight from D7 to E5. our hero claims the enemy pawn by landing on D4.
With dungeon cunning, Slug brings the king to E7. our hero captures the enemy knight: the pawn leaps from D4 to E5.
A cruel blow: Slug's pawn captures our hero's pawn on E5.
our hero's pawn crowns on H8 and becomes a queen.
Slug sets the king on D6, watching every square. our hero captures the pawn on E5 and leaves Slug in check.
From the dark, Slug pushes the king to C6, while our hero's pawn takes G7, leaving G6 behind. Slug answers by moving the pawn from B5 to B4.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Slug brings the king to B7. From F7, our hero's queen forces Slug to defend.
Slug's king advances from B7 to A8. our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 44 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 19 / 2
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1565 finished games (623 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 28% of the games on this floor.