Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's pawn lands on C3 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

Slug's king advances from E8 to D7. our hero advances the bishop from C1 to G5, and right after that slug sets the knight on D5, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the king to C7, while our hero's pawn takes H3, leaving H2 behind.

Slug answers by moving the pawn from F7 to F5. our hero captures the enemy pawn: the pawn leaps from H3 to G4.

A cruel blow: Slug's pawn captures our hero's pawn on G4.

With a steady hand, our hero brings the bishop to E3, and right after that slug's king advances from C7 to B7. our hero advances the king from E2 to D2; then slug sets the king on C6, watching every square.

Without hurry or fear, our hero places the bishop on H6. Slug's knight falls on C3 and tears the pawn from our hero.

our hero captures the enemy knight: the king leaps from D2 to C3.

Slug answers by moving the pawn from D6 to D5, while our hero slides the bishop across the board, from H6 to G7. With dungeon cunning, Slug brings the pawn to C4.

With a steady hand, our hero brings the bishop to D4. Check from Slug: the pawn plants itself on B4.

our hero claims the enemy pawn by landing on B4.

Slug sets the king on D6, watching every square. our hero captures the enemy pawn: the bishop leaps from D4 to B6.

From the dark, Slug pushes the king to D7, while our hero's king takes C5, leaving B4 behind. Slug answers by moving the king from D7 to E6, and our hero slides the king across the board, from C5 to D4.

With dungeon cunning, Slug brings the pawn to C3. our hero claims the enemy pawn by landing on C3.

Slug's king advances from E6 to F5. our hero captures the enemy pawn: the king leaps from C3 to B3.

Slug sets the pawn on G3, watching every square, while without hurry or fear, our hero places the king on C3. From the dark, Slug pushes the king to F6, and our hero's king takes D4, leaving C3 behind.

Slug answers by moving the king from F6 to E6, while our hero slides the bishop across the board, from B6 to C5. With dungeon cunning, Slug brings the pawn to E3.

our hero captures the enemy pawn: the king leaps from D4 to E3.

Slug's king advances from E6 to E5. Check: our hero tightens the net by bringing the bishop to D4.

Slug sets the king on D6, watching every square, and without hurry or fear, our hero places the pawn on B4. From the dark, Slug pushes the king to E7, while our hero's pawn takes B5, leaving B4 behind.

Slug answers by moving the king from E7 to F7, and our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Slug brings the king to G6.

With a steady hand, our hero brings the pawn to B7, and right after that slug's king advances from G6 to F7. our hero's pawn crowns on B8 and becomes a queen.

Slug sets the king on G6, watching every square. our hero captures the pawn on G3 and leaves Slug in check.

From the dark, Slug pushes the king to H7. our hero gives check with the queen on H4.

Slug answers by moving the king from H7 to G6. From G4, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to F7. Check: our hero tightens the net by bringing the queen to F5.

Slug's king advances from F7 to G8. our hero captures the pawn on D5 and leaves Slug in check.

Slug sets the king on H7, watching every square. From H5, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to G8, while our hero's pawn takes G4, leaving G2 behind. Slug answers by moving the king from G8 to F8, and our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the pawn to G6, and right after that slug's king advances from G8 to F8.

Check: our hero tightens the net by bringing the queen to H8.

Slug sets the king on E7, watching every square, while without hurry or fear, our hero places the pawn on G7. From the dark, Slug pushes the king to D7.

our hero's pawn crowns on G8 and becomes a queen.

Slug answers by moving the king from D7 to C7, while our hero slides the queen across the board, from G8 to G6. With dungeon cunning, Slug brings the king to D7.

our hero gives check with the queen on H7.

Slug's king advances from D7 to C8. Mate. our hero's queen on E8 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 47 s
Moves
83
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1565 finished games (623 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 79% of the games on this floor.

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