Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

With an adventurer's precision, our hero takes the rival queen on C5.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero advances the pawn from H2 to H4, and right after that slug sets the pawn on E3, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Slug pushes the pawn to B4, while our hero's pawn takes H6, leaving H5 behind. Slug answers by moving the pawn from B6 to B5, and our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Slug brings the king to E7. our hero's pawn crowns on H8 and becomes a queen.

Slug's king advances from E7 to D7. our hero advances the queen from H8 to A8; then slug sets the pawn on B2, watching every square.

our hero gives check with the queen on A7.

From the dark, Slug pushes the king to C8. From A8, our hero's queen forces Slug to defend.

Slug answers by moving the king from C8 to C7. Check: our hero tightens the net by bringing the queen to A7.

With dungeon cunning, Slug brings the king to C6. our hero gives check with the queen on A6.

Slug's king advances from C6 to D7. From B7, our hero's queen forces Slug to defend.

Slug sets the king on D8, watching every square, and without hurry or fear, our hero places the queen on A6. On B1, Slug promotes and gains a reinforcing queen.

our hero's king takes E2, leaving E1 behind. Slug answers by moving the queen from B1 to G6. our hero captures the enemy pawn: the king leaps from E2 to E3.

Slug gives check with the queen on G3.

With a steady hand, our hero brings the king to E4. Slug's queen reaches G2 and threatens our hero's king.

our hero advances the king from E4 to F5. Check from Slug: the queen plants itself on F2.

Without hurry or fear, our hero places the king on E4. Slug gives check with the queen on E1.

our hero's king takes D5, leaving E4 behind. Slug's queen reaches D2 and threatens our hero's king.

our hero slides the king across the board, from D5 to C6. In that instant, Backstab: one of Slug's pieces vanishes without a trace.

Check from Slug: the queen plants itself on G2.

our hero captures the enemy pawn: the king leaps from C6 to B5.

Slug gives check with the queen on E2.

our hero claims the enemy pawn by landing on C5.

Slug's queen reaches B5 and threatens our hero's king.

Without hurry or fear, our hero places the king on D6. Check from Slug: the queen plants itself on C5.

our hero claims the enemy queen by landing on C5.

Slug answers by moving the king from D8 to E8. our hero captures the enemy pawn: the king leaps from C5 to B4.

With dungeon cunning, Slug brings the king to F8. our hero claims the enemy pawn by landing on C3.

Slug's king advances from F8 to E7. From A7, our hero's queen forces Slug to defend.

Slug sets the king on E6, watching every square. Without hurry or fear, our hero places the king on C4, and from the dark, Slug pushes the pawn to F5.

our hero's king takes D4, leaving C4 behind, while slug answers by moving the king from E6 to F6. our hero slides the king across the board, from D4 to D5.

With dungeon cunning, Slug brings the king to G5; then with a steady hand, our hero brings the king to E5. Slug's king advances from G5 to H4.

our hero claims the enemy pawn by landing on F5.

Slug sets the king on H5, watching every square. Mate. our hero's queen on H7 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 4 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
15 / 0
First capture
move 13
Skills used
1

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 55% of the games on this floor.

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