Battle chronicle
In the depths of Sewers, our hero faces Slug.
With an adventurer's precision, our hero takes the rival bishop on E1.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
From F2 to G3, our hero's pawn swallows Slug's knight.
Slug moves the pawn from C3 to B2 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on B2.
With dungeon cunning, Slug brings the bishop to B8. With a steady hand, our hero brings the bishop to C1, and slug's pawn advances from E5 to E4.
A clean strike: our hero's bishop topples the pawn on H6.
Slug sets the pawn on D5, watching every square, and right after that without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the bishop to D6; then our hero's pawn takes C3, leaving C2 behind.
Slug answers by moving the pawn from H7 to H6, and right after that our hero slides the king across the board, from E1 to D2. With dungeon cunning, Slug brings the bishop to C7.
With a steady hand, our hero brings the king to C2, while slug's pawn advances from H6 to H5. our hero advances the king from C2 to B3, and slug sets the bishop on B6, watching every square.
Without hurry or fear, our hero places the king on B4. From the dark, Slug pushes the bishop to D8, and right after that our hero's king takes B5, leaving B4 behind.
Slug answers by moving the bishop from D8 to C7; then our hero slides the pawn across the board, from H2 to H3. Slug advances to G3 and claims our pawn.
From H3 to G4, our hero's pawn swallows Slug's pawn.
Slug moves the pawn from H5 to G4 and topples our hero's pawn.
our hero advances the bishop from E3 to C5, while slug sets the bishop on H4, watching every square. Without hurry or fear, our hero places the king on C6.
From the dark, Slug pushes the bishop to E1; then our hero's bishop takes B4, leaving C5 behind. Slug answers by moving the bishop from E1 to F2, and right after that our hero slides the king across the board, from C6 to B5.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the pawn to C4, while slug's bishop advances from F2 to G3.
From C4 to D5, our hero's pawn swallows Slug's pawn.
Slug sets the bishop on E1, watching every square. By taking the pawn on E6, our hero drives Slug into check.
Slug advances to E6 and claims our pawn.
From B4 to E1, our hero's bishop swallows Slug's bishop.
Slug answers by moving the king from E6 to F7; then our hero slides the bishop across the board, from E1 to F2. With dungeon cunning, Slug brings the king to E6.
With a steady hand, our hero brings the king to C6, and slug's king advances from E6 to F5. our hero advances the king from C6 to D7, while slug sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the king on D6. From the dark, Slug pushes the king to G5.
A clean strike: our hero's king topples the pawn on E6.
Slug answers by moving the king from G5 to F4, and right after that our hero slides the king across the board, from E6 to F6. With dungeon cunning, Slug brings the pawn to G3.
With a steady hand, our hero brings the bishop to E1, while slug's king advances from F4 to E3. From E1 to G3, our hero's bishop swallows Slug's pawn.
Slug sets the king on D4, watching every square. Check: our hero tightens the net by bringing the bishop to E5.
From the dark, Slug pushes the king to C5, and right after that our hero's pawn takes G3, leaving G2 behind. Slug answers by moving the king from C5 to B4; then our hero slides the pawn across the board, from G3 to G4.
With dungeon cunning, Slug brings the king to B3. With a steady hand, our hero brings the pawn to G5, and slug's king advances from B3 to A3.
our hero advances the pawn from G5 to G6, while slug sets the king on B3, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Slug pushes the king to A4. Promotion: on G8, our hero turns a pawn into a queen.
Slug answers by moving the king from A4 to A5. our hero gives check with the queen on D5.
With dungeon cunning, Slug brings the king to B6. A clean strike: our hero's queen topples the pawn on E4.
Slug's king advances from B6 to B5. our hero advances the bishop from E5 to C7, and slug sets the king on C5, watching every square.
our hero gives check with the queen on E5.
From the dark, Slug pushes the king to C4, and right after that our hero's pawn takes E4, leaving E2 behind. Slug answers by moving the king from C4 to D3; then our hero slides the queen across the board, from E5 to F4.
With dungeon cunning, Slug brings the king to E2. With a steady hand, our hero brings the pawn to E5, and slug's king advances from E2 to D1.
our hero advances the pawn from E5 to E6, while slug sets the king on E1, watching every square. Without hurry or fear, our hero places the pawn on E7.
From the dark, Slug pushes the king to E2. Promotion: on E8, our hero turns a pawn into a queen.
Slug answers by moving the king from E2 to D1. From D4, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to C1. Check: our hero tightens the net by bringing the queen to C6.
Slug's king advances from C1 to B1. our hero gives check with the queen on B4.
Slug sets the king on A1, watching every square. Mate. our hero's queen on A4 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 10 s
- Moves
- 99
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (99 moves) lasted longer than 90% of the games on this floor.