Battle chronicle

In the depths of Sewers, our hero faces Slug.

Slug advances its pawn to D1 and claims our queen.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero advances the pawn from H2 to H4, and slug sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Slug pushes the king to D8, and right after that our hero's pawn takes H6, leaving H5 behind. Slug answers by moving the king from D8 to E8; then our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Slug brings the pawn to F6. Promotion: on H8, our hero turns a pawn into a queen.

Slug's king advances from E8 to F7. Check: our hero tightens the net by bringing the queen to H7.

Slug sets the king on F8, watching every square. our hero gives check with the queen on H8.

From the dark, Slug pushes the king to E7. From H7, our hero's queen forces Slug to defend.

Slug answers by moving the king from E7 to E8. Check: our hero tightens the net by bringing the queen to H8.

With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the queen to H6, while slug's king advances from E7 to E6.

our hero advances the queen from H6 to F8, and slug sets the pawn on C2, watching every square. Check: our hero tightens the net by bringing the queen to E8.

From the dark, Slug pushes the king to D5, and right after that our hero's queen takes C8, leaving E8 behind. Slug answers by moving the pawn from C5 to C4.

From A8, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to D4. Check: our hero tightens the net by bringing the queen to A1.

Slug's king advances from D4 to D3. our hero advances the queen from A1 to C1, while slug sets the pawn on E3, watching every square.

From D1, our hero's queen forces Slug to defend.

Slug's pawn crowns on D1 and a hostile knight is born.

A clean strike: our hero's king topples the knight on D1.

Slug answers by moving the king from D3 to E4, and right after that our hero slides the king across the board, from D1 to E2. With dungeon cunning, Slug brings the pawn to B2.

With a steady hand, our hero brings the king to D1. Slug gives check with the pawn on E2.

From D1 to E2, our hero's king swallows Slug's pawn.

Slug sets the pawn on D5, watching every square; then without hurry or fear, our hero places the king on D2. Check from Slug: the pawn plants itself on C3.

From D2 to C3, our hero's king swallows Slug's pawn.

Slug gives check with the pawn on D4.

A clean strike: our hero's king topples the pawn on B2.

With dungeon cunning, Slug brings the king to E5. With a steady hand, our hero brings the king to B3, and slug's pawn advances from F6 to F5.

our hero advances the king from B3 to B4, while slug sets the king on D6, watching every square. From B4 to B5, our hero's king swallows Slug's pawn.

From the dark, Slug pushes the king to D5. A clean strike: our hero's king topples the pawn on B6.

Slug answers by moving the king from D5 to E5, and right after that our hero slides the king across the board, from B6 to C5. With dungeon cunning, Slug brings the king to F4.

A clean strike: our hero's king topples the pawn on D4.

Slug's king advances from F4 to G3. our hero advances the king from D4 to E5, and slug sets the king on H4, watching every square.

A clean strike: our hero's king topples the pawn on F5.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 0 s
Moves
63
How it ended
draw
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 9
First capture
move 17

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 55% of the games on this floor.

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