Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on E3 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the knight from D7 to E5, while our hero slides the pawn across the board, from H2 to H3. Rat's pawn falls on H3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G2 to H3.

Rat's pawn advances from C5 to C4. our hero advances the pawn from H3 to H4, and right after that rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to E8, while our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from D2 to D3. A cruel blow: Rat's pawn captures our hero's pawn on D3.

our hero claims the enemy pawn by landing on D3.

Check from Rat: the knight plants itself on F3.

our hero advances the king from E1 to E2. A cruel blow: Rat's knight captures our hero's pawn on H4.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to E8, and our hero's pawn takes D4, leaving D3 behind.

Rat answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the knight to F5.

With a steady hand, our hero brings the king to D3; then rat's king advances from F7 to E8. our hero advances the pawn from F2 to F3, and right after that rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to C8, while our hero's king takes E4, leaving D3 behind.

Rat answers by moving the pawn from E7 to E6, and our hero slides the king across the board, from E4 to E5. With dungeon cunning, Rat brings the knight to D6.

our hero claims the enemy pawn by landing on E6.

Rat's knight advances from D6 to F5. our hero advances the king from E6 to E5; then rat sets the knight on E7, watching every square.

Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to D8, and our hero's king takes G5, leaving F6 behind.

Rat answers by moving the king from D8 to D7, while our hero slides the king across the board, from G5 to H6. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the king to G7; then rat's knight advances from E7 to D5. our hero claims the enemy pawn by landing on G6.

After toppling the pawn on F4, Rat threatens our hero's king.

Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the knight to E2, while our hero's king takes E4, leaving F5 behind.

Check from Rat: the knight plants itself on C3.

our hero slides the king across the board, from E4 to D3. A cruel blow: Rat's knight captures our hero's pawn on A2.

With a steady hand, our hero brings the king to C4, and right after that rat's king advances from D8 to E7. our hero advances the king from C4 to B3; then rat sets the knight on B4, watching every square.

Without hurry or fear, our hero places the king on A3. Rat gives check with the knight on C2.

our hero's king takes B3, leaving A3 behind. Rat answers by moving the knight from C2 to E1, while our hero slides the king across the board, from B3 to C4.

With dungeon cunning, Rat brings the knight to C2. With a steady hand, our hero brings the king to D3; then rat's knight advances from C2 to A3.

our hero advances the king from D3 to E4, and right after that rat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on E5.

From the dark, Rat pushes the knight to C2, while our hero's pawn takes D5, leaving D4 behind. Rat answers by moving the king from F8 to F7.

our hero captures the enemy pawn: the pawn leaps from D5 to C6.

With dungeon cunning, Rat brings the knight to E3. With a steady hand, our hero brings the king to D4, and right after that rat's king advances from F7 to E7.

our hero captures the enemy knight: the king leaps from D4 to E3.

Rat sets the king on F8, watching every square, while without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to E7, and our hero's king takes D5, leaving D4 behind.

Rat answers by moving the king from E7 to E8, while our hero slides the king across the board, from D5 to E6. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the king to F7; then rat's king advances from D8 to C8. our hero advances the king from F7 to E7, and right after that rat sets the king on B8, watching every square.

Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to A8. our hero claims the enemy pawn by landing on C7.

Rat answers by moving the king from A8 to A7, and our hero slides the king across the board, from C7 to D7. With dungeon cunning, Rat brings the king to A6.

With a steady hand, our hero brings the pawn to C7, and right after that rat's king advances from A6 to B7. our hero's pawn crowns on C8 and becomes a queen.

Rat sets the king on A7, watching every square, while without hurry or fear, our hero places the queen on H8. From the dark, Rat pushes the king to B7, and our hero's king takes E6, leaving D7 behind.

Rat answers by moving the king from B7 to C6, while our hero slides the queen across the board, from H8 to D4. With dungeon cunning, Rat brings the king to B7.

our hero gives check with the queen on D5.

Rat's king advances from B7 to B8. our hero advances the pawn from C5 to C6, and right after that rat sets the king on C8, watching every square.

our hero captures the enemy pawn: the queen leaps from D5 to A5.

From the dark, Rat pushes the king to B8, while our hero's queen takes D5, leaving A5 behind. Rat answers by moving the king from B8 to C7, and our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from B8 to C7.

our hero advances the pawn from A6 to A7; then rat sets the king on B6, watching every square. our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to C7, and our hero's king takes F5, leaving E6 behind. Rat answers by moving the king from C7 to B6, while our hero slides the king across the board, from F5 to F4.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the king to E3; then rat's king advances from C7 to B6.

our hero advances the king from E3 to E2, and right after that rat sets the king on C7, watching every square. Without hurry or fear, our hero places the king on E1.

From the dark, Rat pushes the king to B6, while our hero's queen takes D6, leaving D5 behind. Rat answers by moving the king from B6 to B5, and our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Rat brings the king to C4. our hero's pawn crowns on C8 and becomes a queen.

Rat's king advances from C4 to B3. our hero advances the queen from D6 to H2; then rat sets the king on B4, watching every square.

Check: our hero tightens the net by bringing the queen to G4.

From the dark, Rat pushes the king to C3. And it is checkmate: our hero ends the game on A3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 50 s
Moves
141
How it ended
checkmate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (141 moves) lasted longer than 94% of the games on this floor.

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