Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat moves its king from A6 to A7 and topples our hero's queen!
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero advances the pawn from C2 to C3, and right after that rat sets the knight on B6, watching every square. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the king to F7, while our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the knight from B6 to D7, and our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to D3, and right after that rat's pawn advances from E7 to E6.
our hero advances the pawn from G2 to G3; then rat sets the knight on C8, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the knight to D6, and our hero's pawn takes D4, leaving D3 behind. Rat answers by moving the king from F7 to E7.
our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Rat brings the king to D8. our hero captures the enemy knight: the pawn leaps from C5 to D6.
Rat's king advances from D8 to D7. our hero claims the enemy pawn by landing on C7.
Rat's king falls on C7 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to C5, while our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the king to B7.
With a steady hand, our hero brings the pawn to F5. Rat's pawn falls on F5 and tears the pawn from our hero.
our hero advances the pawn from E5 to E6; then rat sets the king on B8, watching every square. Without hurry or fear, our hero places the pawn on E7.
From the dark, Rat pushes the king to C7. our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the king from C7 to B7. our hero claims the enemy pawn by landing on G6.
With dungeon cunning, Rat brings the king to C7. our hero captures the enemy pawn: the queen leaps from G6 to G4.
Rat's king advances from C7 to B6. our hero claims the enemy pawn by landing on F5.
Rat sets the king on A6, watching every square. our hero captures the enemy pawn: the queen leaps from F5 to C5.
From the dark, Rat pushes the king to B7, while our hero's queen takes G1, leaving C5 behind. Rat answers by moving the king from B7 to A6.
our hero gives check with the queen on A7.
A cruel blow: Rat's king captures our hero's queen on A7.
With a steady hand, our hero brings the pawn to C5, and right after that rat's king advances from A7 to A8. our hero advances the pawn from C5 to C6; then rat sets the king on A7, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to B6. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from B6 to A7, while our hero slides the queen across the board, from C8 to C1. With dungeon cunning, Rat brings the king to A8.
With a steady hand, our hero brings the queen to C4; then rat's king advances from A8 to B7. our hero claims the enemy pawn by landing on A4.
Rat sets the king on B8, watching every square. Check: our hero tightens the net by bringing the queen to E8.
From the dark, Rat pushes the king to C7, while our hero's queen takes A4, leaving E8 behind. Rat answers by moving the king from C7 to D8.
From A8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the queen to H8, and right after that rat's king advances from E7 to D6.
our hero advances the queen from H8 to A1; then rat sets the king on C7, watching every square. Without hurry or fear, our hero places the pawn on A4.
From the dark, Rat pushes the king to C8, and our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from C8 to B7.
our hero gives check with the pawn on A6.
With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the pawn to A3; then rat's king advances from C6 to D6.
our hero advances the pawn from G3 to G4, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Rat pushes the king to F8, while our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the king from F8 to G8, and our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from F8 to G8.
our hero advances the pawn from G6 to G7; then rat sets the king on H7, watching every square. our hero's pawn crowns on G8 and becomes a queen.
Rat's king falls on H6 and tears the pawn from our hero.
our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from H6 to H5. Mate. our hero's queen on H8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 15 s
- Moves
- 97
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 11 / 12
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 80% of the games on this floor.