Battle chronicle

The duel begins: our hero against Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on D8.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from F2 to F4. A cruel blow: Rat's pawn captures our hero's pawn on B2.

With a steady hand, our hero brings the pawn to F5, and right after that rat's pawn advances from G6 to G5. our hero advances the pawn from F5 to F6; then rat sets the knight on B4, watching every square.

our hero claims the enemy pawn by landing on E7.

Rat's knight falls on A2 and tears the pawn from our hero.

our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the pawn from A5 to A4, while our hero slides the pawn across the board, from D2 to D4.

With dungeon cunning, Rat brings the pawn to A3. our hero captures the enemy pawn: the pawn leaps from D4 to C5.

On B1, Rat promotes and gains a reinforcing queen.

our hero advances the king from E1 to F2, and right after that rat sets the queen on E4, watching every square. Without hurry or fear, our hero places the king on F1.

From the dark, Rat pushes the queen to D5, while our hero's pawn takes E4, leaving E2 behind. Rat's queen reaches D3 and threatens our hero's king.

our hero slides the king across the board, from F1 to F2. Check from Rat: the queen plants itself on D4.

With a steady hand, our hero brings the king to F3. Rat gives check with the queen on C3.

our hero advances the king from F3 to G4; then rat sets the queen on B3, watching every square. Without hurry or fear, our hero places the pawn on C6.

From the dark, Rat pushes the king to F7. our hero captures the enemy pawn: the pawn leaps from C6 to D7.

A cruel blow: Rat's king captures our hero's pawn on E7.

our hero's pawn crowns on D8 and becomes a queen.

Rat's king falls on D8 and tears the queen from our hero.

With a steady hand, our hero brings the pawn to E5; then rat's king advances from D8 to C8. our hero advances the pawn from E5 to E6.

Rat gives check with the queen on D1.

our hero captures the enemy pawn: the king leaps from G4 to G5.

Rat's queen reaches D8 and threatens our hero's king.

our hero's king takes F5, leaving G5 behind. Check from Rat: the queen plants itself on D3.

our hero slides the king across the board, from F5 to F6. Rat gives check with the queen on C3.

With a steady hand, our hero brings the king to E7. Rat's queen reaches G7 and threatens our hero's king.

our hero advances the king from E7 to E8. Check from Rat: the queen plants itself on G8.

Without hurry or fear, our hero places the king on E7. From the dark, Rat pushes the queen to G6, and our hero's king takes F8, leaving E7 behind.

Rat's queen reaches G8 and threatens our hero's king.

our hero claims the enemy queen by landing on G8.

With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the pawn to E7; then rat's king advances from B8 to A7.

our hero's pawn crowns on E8 and becomes a queen.

Rat sets the knight on B4, watching every square, and without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the pawn to A2, while our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the knight from B4 to A6. Check: our hero tightens the net by bringing the queen to A8.

A cruel blow: Rat's king captures our hero's queen on A8.

With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from A8 to B8. our hero advances the pawn from H2 to H4; then rat sets the king on A7, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the knight to B8, and our hero's pawn takes G5, leaving G4 behind.

On A1, Rat promotes and gains a reinforcing knight.

our hero slides the pawn across the board, from H5 to H6, and right after that with dungeon cunning, Rat brings the knight to B3. With a steady hand, our hero brings the king to G7.

A cruel blow: Rat's knight captures our hero's pawn on C6.

our hero advances the king from G7 to F7, and right after that rat sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on G6.

Rat gives check with the knight on E5.

our hero's king takes F6, leaving F7 behind. Rat answers by moving the king from B7 to B8, and our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the knight to C6. With a steady hand, our hero brings the pawn to H7, and right after that rat's king advances from B8 to A7.

our hero's pawn crowns on G8 and becomes a queen.

Rat sets the knight on A1, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Rat pushes the knight to B4, and our hero's queen takes H6, leaving H8 behind. Rat answers by moving the knight from A1 to C2, while our hero slides the king across the board, from F6 to E7.

With dungeon cunning, Rat brings the knight to D4. With a steady hand, our hero brings the king to D7; then rat's knight advances from B4 to D5.

our hero advances the king from D7 to C8, and right after that rat sets the knight on E3, watching every square. our hero captures the enemy pawn: the king leaps from C8 to C7.

From the dark, Rat pushes the knight to F5, while our hero's queen takes G6, leaving H6 behind. Rat answers by moving the knight from E3 to C2.

our hero captures the enemy knight: the queen leaps from G6 to F5.

With dungeon cunning, Rat brings the knight to A3. With a steady hand, our hero brings the queen to F3, and right after that rat's knight advances from A3 to C2.

our hero advances the queen from F3 to F5; then rat sets the knight on D4, watching every square. Without hurry or fear, our hero places the queen on F2.

From the dark, Rat pushes the king to A6. our hero captures the enemy knight: the queen leaps from F2 to D4.

Rat answers by moving the king from A6 to A5. our hero gives check with the queen on C5.

With dungeon cunning, Rat brings the king to A6. Mate. our hero's queen on E6 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 8 s
Moves
113
How it ended
checkmate
Captures (hero / opponent)
8 / 6
Material captured (hero / opponent)
20 / 22
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (113 moves) lasted longer than 87% of the games on this floor.

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