Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat advances its king to G7 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from C5 to C4. From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to A4. A clean strike: our hero's pawn topples the pawn on G4.

Rat's knight advances from D7 to B6. our hero advances the pawn from E2 to E3, and rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes F4, leaving F3 behind.

Rat answers by moving the king from G8 to F8; then our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to E5, and rat's knight advances from B6 to D5. our hero advances the pawn from F4 to F5.

Rat advances to F5 and claims our pawn.

From G4 to F5, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to F8; then our hero's pawn takes F6, leaving F5 behind. Rat answers by moving the knight from D5 to E3.

From D2 to E3, our hero's pawn swallows Rat's knight.

With dungeon cunning, Rat brings the king to G8. A clean strike: our hero's pawn topples the pawn on E7.

Rat's king advances from G8 to F7. Promotion: on E8, our hero turns a pawn into a queen.

Rat moves the king from F7 to E8 and topples our hero's queen.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes E4, leaving E3 behind.

Rat answers by moving the pawn from C6 to C5; then our hero slides the pawn across the board, from E4 to E5. Rat advances to E6 and claims our pawn.

With a steady hand, our hero brings the pawn to G4. Rat moves the king from E6 to E5 and topples our hero's pawn.

our hero advances the king from E1 to F2, while rat sets the king on F4, watching every square. Without hurry or fear, our hero places the king on F1.

From the dark, Rat pushes the pawn to C6; then our hero's king takes G2, leaving F1 behind. Rat answers by moving the king from F4 to E3, and right after that our hero slides the king across the board, from G2 to H3.

With dungeon cunning, Rat brings the king to E2. With a steady hand, our hero brings the king to G2, while rat's king advances from E2 to D2.

our hero advances the pawn from C2 to C3, and rat sets the king on D1, watching every square. Without hurry or fear, our hero places the king on F1.

From the dark, Rat pushes the king to C1, and right after that our hero's king takes E1, leaving F1 behind. Rat answers by moving the king from C1 to B1; then our hero slides the king across the board, from E1 to D2.

With dungeon cunning, Rat brings the king to A1. With a steady hand, our hero brings the king to C1. Rat moves the king from A1 to A2 and topples our hero's pawn.

our hero advances the king from C1 to C2. Rat advances to A3 and claims our pawn.

Without hurry or fear, our hero places the king on B1. From the dark, Rat pushes the king to B3; then our hero's king takes A1, leaving B1 behind.

Rat answers by moving the pawn from A4 to A3, and right after that our hero slides the king across the board, from A1 to B1. Rat moves the king from B3 to C3 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to G5, while rat's king advances from C3 to D4. our hero advances the pawn from G5 to G6, and rat sets the king on D5, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to E5. Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from E5 to F6. A clean strike: our hero's queen topples the pawn on C4.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the queen to D3, and rat's king advances from G7 to F6.

our hero advances the queen from D3 to H7, while rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the queen on C2.

Check from Rat: the pawn plants itself on A2.

A clean strike: our hero's queen topples the pawn on A2.

Rat answers by moving the pawn from C6 to C5. From A2 to C4, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to E7. By taking the pawn on C5, our hero drives Rat into check.

Rat's king advances from E7 to D8. From D6, our hero's queen forces Rat to defend.

Rat sets the king on E8, watching every square; then without hurry or fear, our hero places the queen on C7. From the dark, Rat pushes the king to F8.

our hero gives check with the queen on G7.

Rat moves the king from F8 to G7 and topples our hero's queen.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 19 s
Moves
92
How it ended
draw
Captures (hero / opponent)
9 / 8
Material captured (hero / opponent)
11 / 24
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (92 moves) lasted longer than 77% of the games on this floor.

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