Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat advances its knight to E8 and claims our queen.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the pawn from G6 to G5, while our hero slides the pawn across the board, from F2 to F3. Rat's pawn falls on F3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from E2 to F3.

Rat's knight advances from D7 to B8. our hero advances the pawn from F3 to F4, and right after that rat sets the pawn on G4, watching every square.

Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the pawn to E5. our hero claims the enemy pawn by landing on E5.

Rat answers by moving the king from E8 to F8. our hero captures the enemy pawn: the pawn leaps from H3 to G4.

With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the pawn to E6, and right after that rat's knight advances from D7 to E5.

our hero advances the pawn from G4 to G5; then rat sets the knight on C4, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Rat pushes the knight to D6. From E7, our hero's pawn forces Rat to defend.

Rat answers by moving the king from F8 to G7, while our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the knight to E8.

With a steady hand, our hero brings the king to E3; then rat's king advances from G7 to H8. our hero advances the king from E3 to E4, and right after that rat sets the pawn on A4, watching every square.

Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to G8, while our hero's king takes E6, leaving F5 behind.

Rat answers by moving the knight from E8 to D6, and our hero slides the king across the board, from E6 to D7. With dungeon cunning, Rat brings the king to H8.

our hero's pawn crowns on E8 and becomes a queen.

Rat's knight falls on E8 and tears the queen from our hero.

our hero captures the enemy knight: the king leaps from D7 to E8.

Rat sets the pawn on C4, watching every square, while without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the pawn to C5.

Check: our hero tightens the net by bringing the pawn to G7.

Rat answers by moving the king from H8 to H7. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to H6. Mate. our hero's queen on G6 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 21 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
5 / 2
Material captured (hero / opponent)
7 / 10
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 24% of the games on this floor.

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