Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat moves its king from G7 to H8 and topples our hero's queen!

our hero is forced to flee. Rat holds the field.

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The battle, move by move

our hero slides the pawn across the board, from B2 to B3, and with dungeon cunning, Rat brings the pawn to D5. With a steady hand, our hero brings the pawn to G4, while rat's knight advances from C6 to E5.

our hero advances the pawn from H2 to H3, and rat sets the knight on C6, watching every square. Without hurry or fear, our hero places the pawn on F4.

From the dark, Rat pushes the king to F7, and right after that our hero's king takes F2, leaving E1 behind. Rat answers by moving the pawn from E7 to E5; then our hero slides the pawn across the board, from F4 to F5.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to H4, and rat's king advances from E7 to F6.

our hero advances the king from F2 to G3, while rat sets the knight on D4, watching every square. Without hurry or fear, our hero places the king on F2.

Rat moves the pawn from G6 to F5 and topples our hero's pawn.

From G5, our hero's pawn forces Rat to defend.

Rat answers by moving the king from F6 to G6, and right after that our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the king to H7.

With a steady hand, our hero brings the pawn to H5, while rat's knight advances from D4 to E6. From G6, our hero's pawn forces Rat to defend.

Rat sets the king on G8, watching every square; then without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the knight to D8, and right after that our hero's king takes H4, leaving G3 behind.

Rat answers by moving the knight from D8 to E6; then our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the pawn to D4.

With a steady hand, our hero brings the king to H5. Rat's knight reaches F4 and threatens our hero's king.

our hero advances the king from H5 to G5, while rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on F6.

Rat moves the pawn from D4 to C3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on C3.

Rat's knight reaches D5 and threatens our hero's king.

From F6 to F5, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to A4. From H7, our hero's pawn forces Rat to defend.

Rat's king advances from G8 to G7. our hero advances the pawn from E2 to E4. Rat's knight reaches E3 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on E5.

From the dark, Rat pushes the knight to D1, and right after that our hero's king takes F5, leaving E5 behind. Rat gives check with the knight on E3.

our hero slides the king across the board, from F5 to G5, while with dungeon cunning, Rat brings the knight to D5. With a steady hand, our hero brings the pawn to E5.

Rat moves the pawn from A4 to B3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on B3.

Rat sets the knight on E7, watching every square. Promotion: on H8, our hero turns a pawn into a queen.

Rat moves the king from G7 to H8 and topples our hero's queen.

our hero's king takes H6, leaving G5 behind. Rat answers by moving the pawn from A3 to A2. From G7, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to G8. A clean strike: our hero's pawn topples the pawn on C4.

Rat's pawn advances from C7 to C6. our hero advances the pawn from E5 to E6, and rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the king on G5. Rat's pawn crowns on A1 and a hostile rook is born.

our hero's king takes F6, leaving G5 behind. Rat answers by moving the rook from A1 to A7; then our hero slides the king across the board, from F6 to G5.

With dungeon cunning, Rat brings the rook to A6.

our hero is forced to flee. Rat holds the field.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 37 s
Moves
72
How it ended
resignation
Captures (hero / opponent)
5 / 4
Material captured (hero / opponent)
5 / 12
First capture
move 9

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (72 moves) lasted longer than 60% of the games on this floor.

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