Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's queen lands on E8 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

With a steady hand, our hero brings the pawn to G4, and right after that rat's pawn advances from C5 to C4. our hero advances the pawn from H2 to H4; then rat sets the knight on D8, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to C3, and our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the pawn from E7 to E6, while our hero slides the king across the board, from E1 to D1. With dungeon cunning, Rat brings the pawn to A4.

With a steady hand, our hero brings the king to C2; then rat's pawn advances from D7 to D6. our hero claims the enemy pawn by landing on C3.

Rat sets the pawn on C5, watching every square, and without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the pawn to E5, while our hero's king takes D5, leaving C4 behind.

Rat answers by moving the king from E8 to F7. our hero captures the enemy pawn: the king leaps from D5 to D6.

With dungeon cunning, Rat brings the pawn to C4. our hero claims the enemy pawn by landing on C4.

Rat's king advances from F7 to F8. our hero captures the enemy pawn: the king leaps from D6 to E5.

Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the pawn on C5. Rat's knight reaches C6 and threatens our hero's king.

our hero's king takes D5, leaving E5 behind. Rat answers by moving the knight from C6 to A7, while our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to E6; then rat's knight advances from A7 to B5.

our hero advances the pawn from C5 to C6, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Rat pushes the king to E8, while our hero's pawn takes H6, leaving H5 behind. Rat's knight reaches C3 and threatens our hero's king.

our hero slides the king across the board, from D5 to E5; then with dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to H7, and right after that rat's knight advances from C3 to B5.

our hero's pawn crowns on H8 and becomes a queen.

Rat sets the knight on C7, watching every square. our hero gives check with the queen on G7.

From the dark, Rat pushes the king to D8. our hero captures the enemy pawn: the queen leaps from G7 to G6.

Rat answers by moving the knight from C7 to E8, while our hero slides the queen across the board, from G6 to G8. With dungeon cunning, Rat brings the king to C7.

our hero captures the enemy knight: the queen leaps from G8 to E8.

Rat's king advances from C7 to B6. our hero advances the queen from E8 to D7, and right after that rat sets the king on A6, watching every square.

Check: our hero tightens the net by bringing the queen to B7.

From the dark, Rat pushes the king to A5, while our hero's pawn takes C7, leaving C6 behind.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 53 s
Moves
57
How it ended
stalemate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 6

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 41% of the games on this floor.

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