Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat advances its queen to D5 and claims our queen.
Rat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the pawn to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
Rat answers by moving the knight from D7 to B6, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the king to E2; then rat's knight advances from B6 to C8. our hero claims the enemy pawn by landing on C4.
Rat sets the knight on B6, watching every square, and without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the knight to D7, while our hero's pawn takes C5, leaving C4 behind.
Rat answers by moving the knight from D7 to F6, and our hero slides the king across the board, from D3 to C4. With dungeon cunning, Rat brings the knight to H7.
With a steady hand, our hero brings the king to B3, and right after that rat's pawn advances from G6 to G5. our hero advances the pawn from C2 to C3; then rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to E6, and our hero's king takes A4, leaving B3 behind.
Rat answers by moving the pawn from E6 to E5. our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the king to A6; then rat's pawn advances from G5 to G4.
our hero advances the king from A6 to B7, and right after that rat sets the knight on H5, watching every square. Without hurry or fear, our hero places the pawn on A4.
From the dark, Rat pushes the knight to G7, while our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the knight from G7 to E6, and our hero slides the pawn across the board, from A2 to A4.
After toppling the pawn on C5, Rat threatens our hero's king.
With a steady hand, our hero brings the king to B8. Check from Rat: the knight plants itself on A6.
our hero advances the king from B8 to A7; then rat sets the knight on C5, watching every square. Without hurry or fear, our hero places the pawn on A6.
Rat's knight falls on A6 and tears the pawn from our hero.
our hero captures the enemy knight: the king leaps from A7 to A6.
Rat answers by moving the pawn from E5 to E4, while our hero slides the king across the board, from A6 to B7. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the pawn to A5; then rat's king advances from D7 to D6. our hero advances the pawn from A5 to A6, and right after that rat sets the pawn on E3, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the pawn to E2. our hero's pawn crowns on A8 and becomes a queen.
On E1, Rat promotes and gains a reinforcing queen.
our hero gives check with the queen on D8.
With dungeon cunning, Rat brings the king to E5. our hero claims the enemy pawn by landing on C7.
Rat's king advances from E5 to F5. our hero advances the king from C7 to C6; then rat sets the queen on C3, watching every square.
our hero claims the enemy pawn by landing on C5.
Check from Rat: the queen plants itself on E5.
our hero's queen takes D5, leaving D8 behind. After toppling the queen on D5, Rat threatens our hero's king.
our hero claims the enemy queen by landing on D5.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to E4; then rat's king advances from F6 to E6.
our hero advances the pawn from C4 to C5, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Rat pushes the king to D6, while our hero's king takes F4, leaving E4 behind. Rat's king falls on C6 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from F4 to G4.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the king to F5, and right after that rat's king advances from D6 to D5.
our hero advances the pawn from G3 to G4; then rat sets the king on C4, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Rat pushes the king to C3, and our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from C3 to B3, while our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the king to A2. our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from A2 to B1. Check: our hero tightens the net by bringing the queen to B3.
Rat sets the king on C1, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to D2, while our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the king from D2 to E1, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to F2.
With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from F2 to F1. our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on E1, watching every square, while without hurry or fear, our hero places the queen on B2. From the dark, Rat pushes the king to D1.
And it is checkmate: our hero ends the game on G1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 55 s
- Moves
- 103
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 19 / 12
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (103 moves) lasted longer than 83% of the games on this floor.