Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat advances its king to G8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the pawn to E4, while rat's pawn advances from C6 to C5. our hero advances the pawn from E4 to E5.

Rat moves the knight from D7 to E5 and topples our hero's pawn.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the knight to C6, and right after that our hero's king takes C1, leaving D1 behind.

Rat answers by moving the king from D8 to D7; then our hero slides the king across the board, from C1 to D1. With dungeon cunning, Rat brings the pawn to E6.

With a steady hand, our hero brings the king to C1, and rat's king advances from D7 to C8. our hero advances the king from C1 to D1, while rat sets the pawn on C3, watching every square.

From D2 to C3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the knight to E7; then our hero's king takes C1, leaving D1 behind. Rat answers by moving the knight from E7 to F5, and right after that our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the pawn to C4, while rat's pawn advances from E6 to E5.

our hero advances the pawn from A3 to A4, and rat sets the knight on D4, watching every square. Without hurry or fear, our hero places the pawn on C3.

From the dark, Rat pushes the knight to F3, and right after that our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the king from B8 to C8; then our hero slides the king across the board, from C1 to C2.

Rat gives check with the knight on E1.

With a steady hand, our hero brings the king to D2, and rat's king advances from C8 to D8. A clean strike: our hero's king topples the knight on E1.

Rat sets the pawn on E4, watching every square, and right after that without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to E7; then our hero's king takes E3, leaving E2 behind.

Rat answers by moving the king from E7 to E6. From E3 to E4, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to F4, while rat's king advances from E7 to F6.

From F4 to G4, our hero's king swallows Rat's pawn.

Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the pawn on H5. Rat captures the pawn on H5 and puts our hero in check.

From G4 to H5, our hero's king swallows Rat's pawn.

Rat answers by moving the king from E7 to D6; then our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the pawn to G4, and rat's king advances from E6 to F7. our hero advances the pawn from G4 to G5, while rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to F8; then our hero's pawn takes F5, leaving F4 behind.

Rat answers by moving the king from F8 to G8, and right after that our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Rat brings the king to H8.

Check: our hero tightens the net by bringing the pawn to G7.

Rat's king advances from H8 to G8. our hero advances the king from H5 to H6, and rat sets the king on F7, watching every square.

Promotion: on G8, our hero turns a pawn into a queen.

Rat advances to G8 and claims our queen.

our hero's king takes G6, leaving H6 behind. Rat answers by moving the pawn from C7 to C6.

our hero gives check with the pawn on F7.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to F6.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 34 s
Moves
75
How it ended
stalemate
Captures (hero / opponent)
6 / 3
Material captured (hero / opponent)
8 / 11
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 62% of the games on this floor.

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