Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's queen lands on D8 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D3. Rat's pawn falls on D3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from C2 to D3.

Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on F3. Rat's pawn falls on F3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from E2 to F3.

Rat answers by moving the pawn from C6 to C5, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the pawn to H4; then rat's knight advances from D7 to B6. our hero advances the pawn from H4 to H5.

Rat's pawn falls on H5 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G4 to H5.

From the dark, Rat pushes the knight to D5, while our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the king from E6 to F6, and our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E2. Rat's king falls on H7 and tears the pawn from our hero.

our hero advances the pawn from D3 to D4. Rat's knight reaches C3 and threatens our hero's king.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the knight to D5, and our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the king from H7 to G6, while our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the king to H5.

our hero captures the enemy pawn: the pawn leaps from D4 to C5.

Rat's king advances from H5 to G6. our hero advances the pawn from C5 to C6, and right after that rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to G6, while our hero's king takes D4, leaving D3 behind.

Rat answers by moving the pawn from E7 to E6, and our hero slides the king across the board, from D4 to C5. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the pawn to F5, and right after that rat's knight advances from D5 to E7. our hero captures the enemy pawn: the pawn leaps from F5 to E6.

Rat sets the knight on F5, watching every square, while without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to G7.

our hero captures the enemy pawn: the king leaps from B5 to A5.

Rat answers by moving the king from G7 to H8, while our hero slides the king across the board, from A5 to B5. Check from Rat: the knight plants itself on D4.

With a steady hand, our hero brings the king to C4. A cruel blow: Rat's knight captures our hero's pawn on E6.

our hero advances the pawn from A4 to A5, and right after that rat sets the knight on D8, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to G7, while our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the knight from D8 to F7.

our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the knight to D8. our hero claims the enemy knight by landing on D8.

Rat's king advances from G7 to G6. our hero captures the enemy pawn: the queen leaps from D8 to C7.

Rat sets the king on H5, watching every square, while without hurry or fear, our hero places the queen on D7. From the dark, Rat pushes the king to H6, and our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the king from H6 to H5. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the queen to D5; then rat's king advances from H6 to G7.

our hero advances the queen from D5 to D6, and right after that rat sets the king on F7, watching every square. From C7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to E8, while our hero's pawn takes A4, leaving A2 behind.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 35 s
Moves
79
How it ended
stalemate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 66% of the games on this floor.

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