Battle chronicle

The duel begins: our hero against Spider on floor 3.

Spider advances its king to E6 and claims our queen.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

our hero captures the enemy pawn: the rook leaps from A1 to A4.

With dungeon cunning, Spider brings the pawn to C5. our hero claims the enemy knight by landing on E4.

Spider's knight falls on E4 and tears the rook from our hero.

our hero advances the pawn from G2 to G4. After toppling the pawn on F2, Spider threatens our hero's king.

Without hurry or fear, our hero places the king on E2. On G1, Spider promotes and gains a reinforcing knight.

our hero's king takes D1, leaving E2 behind. Spider answers by moving the pawn from G6 to G5. our hero claims the enemy pawn by landing on G5.

Spider's pawn reaches C2 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from D1 to C2.

A cruel blow: Spider's knight captures our hero's bishop on G5.

our hero advances the king from C2 to B3, and right after that spider sets the king on D8, watching every square. Without hurry or fear, our hero places the king on A4.

From the dark, Spider pushes the knight to F7, while our hero's king takes A5, leaving A4 behind. Spider answers by moving the pawn from C5 to C4.

our hero captures the enemy pawn: the king leaps from A5 to A6.

With dungeon cunning, Spider brings the knight to H6. With a steady hand, our hero brings the king to B7, and right after that spider's pawn advances from C4 to C3.

our hero advances the pawn from G4 to G5; then spider sets the knight on F5, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Spider pushes the knight to D4, and our hero's pawn takes G7, leaving G6 behind. Spider answers by moving the knight from G1 to H3.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Spider brings the king to D7. From E6, our hero's queen forces Spider to defend.

A cruel blow: Spider's king captures our hero's queen on E6.

our hero advances the king from B7 to C7, and right after that spider sets the knight on E2, watching every square. Without hurry or fear, our hero places the king on D8.

From the dark, Spider pushes the pawn to E4, while our hero's king takes E8, leaving D8 behind. Spider answers by moving the knight from H3 to F4, and our hero slides the king across the board, from E8 to D8.

With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the king to D7, and right after that spider's knight advances from E2 to C1.

our hero advances the king from D7 to D8; then spider sets the knight on H5, watching every square. Without hurry or fear, our hero places the king on C8.

From the dark, Spider pushes the king to E8, and our hero's pawn takes H4, leaving H2 behind. Spider answers by moving the pawn from C3 to C2, while our hero slides the king across the board, from C8 to C7.

With dungeon cunning, Spider brings the knight to F6. With a steady hand, our hero brings the pawn to H5; then spider's knight advances from C1 to A2.

our hero advances the pawn from H5 to H6. Check from Spider: the knight plants itself on D5.

Without hurry or fear, our hero places the king on C6. On C1, Spider promotes and gains a reinforcing bishop.

our hero claims the enemy knight by landing on D5.

Spider answers by moving the pawn from E4 to E3, and our hero slides the king across the board, from D5 to E4. With dungeon cunning, Spider brings the pawn to E6.

With a steady hand, our hero brings the king to D3, and right after that spider's king advances from E8 to E7. our hero advances the king from D3 to E2; then spider sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Spider pushes the knight to B4. our hero captures the enemy bishop: the king leaps from D1 to C1.

Spider answers by moving the knight from B4 to A6, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Spider brings the king to G7.

our hero's pawn crowns on H8 and becomes a queen.

A cruel blow: Spider's king captures our hero's queen on H8.

our hero advances the king from C1 to C2, and right after that spider sets the king on G7, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Spider pushes the king to G6. our hero claims the enemy pawn by landing on E3.

Spider answers by moving the king from G6 to F6, and our hero slides the king across the board, from E3 to F4. With dungeon cunning, Spider brings the knight to C7.

With a steady hand, our hero brings the king to G4, and right after that spider's knight advances from C7 to D5. our hero advances the king from G4 to F3; then spider sets the knight on E7, watching every square.

Without hurry or fear, our hero places the king on E4. From the dark, Spider pushes the knight to G6, and our hero's king takes D4, leaving E4 behind.

Spider answers by moving the knight from G6 to H8, while our hero slides the king across the board, from D4 to C5. With dungeon cunning, Spider brings the king to E5.

With a steady hand, our hero brings the king to C6; then spider's knight advances from H8 to G6. our hero advances the king from C6 to D7, and right after that spider sets the knight on H8, watching every square.

Without hurry or fear, our hero places the king on E8. From the dark, Spider pushes the king to D5, while our hero's king takes F8, leaving E8 behind.

Spider answers by moving the knight from H8 to F7. our hero captures the enemy knight: the king leaps from F8 to F7.

With dungeon cunning, Spider brings the king to E5. With a steady hand, our hero brings the king to E7, and right after that spider's king advances from E5 to D5.

our hero advances the king from E7 to F6; then spider sets the king on D6, watching every square. Without hurry or fear, our hero places the king on F7.

From the dark, Spider pushes the pawn to E5, and our hero's king takes F6, leaving F7 behind. Spider answers by moving the pawn from E5 to E4, while our hero slides the king across the board, from F6 to F5.

With dungeon cunning, Spider brings the king to D7. our hero captures the enemy pawn: the king leaps from F5 to E4.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 28 s
Moves
113
How it ended
draw
Captures (hero / opponent)
10 / 6
Material captured (hero / opponent)
18 / 30
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (113 moves) lasted longer than 95% of the games on this floor.

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