Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the bishop leaps from E7 to F6 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Spider's knight advances from E4 to D6. our hero claims the enemy pawn by landing on C3.

Spider sets the pawn on C6, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the king to D7, while our hero's pawn takes A3, leaving A2 behind.

Spider answers by moving the king from D7 to C7, and our hero slides the king across the board, from E1 to F2. With dungeon cunning, Spider brings the pawn to C5.

With a steady hand, our hero brings the king to F3, and right after that spider's king advances from C7 to B7. our hero advances the pawn from E3 to E4; then spider sets the knight on H7, watching every square.

Without hurry or fear, our hero places the bishop on G5. From the dark, Spider pushes the king to C6. our hero captures the enemy pawn: the bishop leaps from G5 to E7.

Spider answers by moving the knight from H7 to F6. our hero claims the enemy knight by landing on F6.

Spider's knight falls on E4 and tears the pawn from our hero.

our hero captures the enemy pawn: the bishop leaps from F6 to E5.

Spider's king advances from C6 to D5. our hero advances the bishop from E5 to G7, and right after that spider sets the king on E6, watching every square.

our hero captures the enemy knight: the king leaps from F3 to E4.

From the dark, Spider pushes the king to D6. Check: our hero tightens the net by bringing the bishop to E5.

Spider answers by moving the king from D6 to E6, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Spider brings the king to D7.

With a steady hand, our hero brings the pawn to H5, and right after that spider's king advances from D7 to E7. our hero captures the enemy pawn: the pawn leaps from H5 to G6.

Spider sets the pawn on A5, watching every square, while without hurry or fear, our hero places the pawn on G7. From the dark, Spider pushes the king to E8.

our hero's pawn crowns on G8 and becomes a queen.

Spider answers by moving the king from E8 to E7, while our hero slides the queen across the board, from G8 to G6. With dungeon cunning, Spider brings the king to D7.

With a steady hand, our hero brings the queen to H6; then spider's king advances from D7 to E7. our hero advances the pawn from G4 to G5, and right after that spider sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Spider pushes the king to C6. our hero gives check with the pawn on G7.

Spider answers by moving the king from C6 to B7. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Spider brings the pawn to C4. Check: our hero tightens the net by bringing the queen to G7.

Spider's king advances from B7 to A8. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 59 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 41% of the games on this floor.

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