Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero's knight lands on F5 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

our hero's knight takes F3, leaving G1 behind. Spider answers by moving the king from E8 to D8. From F3 to E5, our hero's knight swallows Spider's pawn.

With dungeon cunning, Spider brings the king to E8. A clean strike: our hero's knight topples the pawn on G6.

Spider's king advances from E8 to D8. our hero advances the pawn from H2 to H4, and spider sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the knight on E5. From the dark, Spider pushes the king to E8, and right after that our hero's knight takes C4, leaving E5 behind.

Spider answers by moving the pawn from E7 to E5. A clean strike: our hero's knight topples the pawn on A3.

With dungeon cunning, Spider brings the pawn to C2. From A3 to C2, our hero's knight swallows Spider's pawn.

Spider's knight advances from E4 to D6. A clean strike: our hero's knight topples the pawn on E3.

Spider sets the knight on D5, watching every square. From E3 to D5, our hero's knight swallows Spider's knight.

From the dark, Spider pushes the pawn to C5; then our hero's pawn takes H5, leaving H4 behind. Spider answers by moving the pawn from A6 to A5, and right after that our hero slides the knight across the board, from D5 to B6.

With dungeon cunning, Spider brings the pawn to C4. With a steady hand, our hero brings the pawn to H6, while spider's king advances from E8 to F7.

our hero advances the knight from B6 to D7, and spider sets the pawn on A4, watching every square. By taking the pawn on E5, our hero drives Spider into check.

From the dark, Spider pushes the king to F6. Check: our hero tightens the net by bringing the knight to G4.

Spider answers by moving the king from F6 to F5. our hero gives check with the knight on E3.

With dungeon cunning, Spider brings the king to G5. With a steady hand, our hero brings the pawn to H7, and spider's knight advances from D6 to F7.

A clean strike: our hero's knight topples the pawn on C4.

Spider sets the knight on H6, watching every square, and right after that without hurry or fear, our hero places the knight on D6. From the dark, Spider pushes the knight to F5.

A clean strike: our hero's knight topples the knight on F5.

Spider answers by moving the king from G5 to G4, and right after that our hero slides the knight across the board, from F5 to D4. With dungeon cunning, Spider brings the king to H3.

Promotion: on H8, our hero turns a pawn into a queen.

Spider's king advances from H3 to G4. our hero advances the queen from H8 to A8, and spider sets the king on H3, watching every square.

A clean strike: our hero's queen topples the pawn on A4.

From the dark, Spider pushes the king to H2. our hero gives check with the queen on C2.

Spider answers by moving the king from H2 to H3; then our hero slides the knight across the board, from D4 to F5. With dungeon cunning, Spider brings the king to G4.

Check: our hero tightens the net by bringing the queen to E4.

Spider's king advances from G4 to H5. our hero gives check with the queen on H4.

Spider sets the king on G6, watching every square. From G4, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to H7. our hero delivers the final mate from G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 32 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 52% of the games on this floor.

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