Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

Spider moves its queen from D4 to H8 and topples our hero's queen!

Checkmate. Spider defeats our hero on this floor.

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The battle, move by move

our hero advances the pawn from G2 to G4, while spider sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Spider pushes the knight to D5; then our hero's pawn takes G6, leaving G5 behind. Spider answers by moving the pawn from C3 to C2, and right after that our hero slides the pawn across the board, from G6 to G7.

Spider's pawn crowns on C1 and a hostile queen is born.

With a steady hand, our hero brings the king to E2, while spider's knight advances from D5 to B6. our hero advances the king from E2 to F3, and spider sets the queen on B2, watching every square.

A clean strike: our hero's king topples the knight on E4.

Spider gives check with the queen on G2.

From E4 to E3, our hero's king swallows Spider's pawn.

Spider's knight reaches D5 and threatens our hero's king.

our hero slides the king across the board, from E3 to D3, while with dungeon cunning, Spider brings the queen to B2. Promotion: on G8, our hero turns a pawn into a queen.

Spider's king advances from E8 to D7. By taking the knight on D5, our hero drives Spider into check.

Spider sets the king on C7, watching every square. By taking the pawn on E5, our hero drives Spider into check.

From the dark, Spider pushes the king to D7; then our hero's pawn takes H4, leaving H2 behind. Spider answers by moving the pawn from A4 to A3, and right after that our hero slides the pawn across the board, from H4 to H5.

Spider's pawn reaches C4 and threatens our hero's king.

With a steady hand, our hero brings the king to E4. Check from Spider: the queen plants itself on B7.

our hero advances the king from E4 to F5. Spider gives check with the queen on F3.

Without hurry or fear, our hero places the king on G5. Spider's queen reaches F6 and threatens our hero's king.

our hero's king takes G4, leaving G5 behind. Spider moves the queen from F6 to E5 and topples our hero's queen.

our hero slides the pawn across the board, from H5 to H6, while with dungeon cunning, Spider brings the pawn to A2. With a steady hand, our hero brings the pawn to H7.

Spider's queen reaches D4 and threatens our hero's king.

our hero advances the king from G4 to G5. Check from Spider: the queen plants itself on G7.

Without hurry or fear, our hero places the king on F5. From the dark, Spider pushes the queen to D4.

Promotion: on H8, our hero turns a pawn into a queen.

Spider advances to H8 and claims our queen.

our hero slides the king across the board, from F5 to G6. Check from Spider: the queen plants itself on E8.

With a steady hand, our hero brings the king to H7. Spider gives check with the queen on H5.

our hero advances the king from H7 to G7, and spider sets the queen on A5, watching every square. Without hurry or fear, our hero places the king on G8.

Check from Spider: the queen plants itself on D5.

our hero's king takes F8, leaving G8 behind. Spider gives check with the queen on F3.

our hero slides the king across the board, from F8 to G8. Spider's queen reaches D5 and threatens our hero's king.

With a steady hand, our hero brings the king to F8, and spider's queen advances from D5 to D4. our hero advances the king from F8 to G8, while spider sets the queen on F4, watching every square.

Without hurry or fear, our hero places the king on G7. From the dark, Spider pushes the pawn to E6; then our hero's king takes G6, leaving G7 behind.

Check from Spider: the queen plants itself on E4.

our hero slides the king across the board, from G6 to G5. Spider gives check with the queen on D5.

With a steady hand, our hero brings the king to G4. Spider's queen reaches D1 and threatens our hero's king.

our hero advances the king from G4 to G3. Spider's pawn crowns on A1 and a hostile queen is born.

Without hurry or fear, our hero places the king on G2. From the dark, Spider pushes the queen to D4, and right after that our hero's king takes H2, leaving G2 behind.

Spider's queen reaches G1 and threatens our hero's king.

our hero slides the king across the board, from H2 to H3. Mate. Spider closes the net and our hero falls on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 20 s
Moves
78
How it ended
checkmate
Captures (hero / opponent)
4 / 2
Material captured (hero / opponent)
8 / 18
First capture
move 6

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (78 moves) lasted longer than 76% of the games on this floor.

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