Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's bishop lands on A1 and defeats Spider's queen!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

Spider answers by moving the knight from F6 to H7. our hero captures the enemy pawn: the pawn leaps from D2 to C3.

With dungeon cunning, Spider brings the knight to F6. With a steady hand, our hero brings the pawn to H4, and right after that spider's king advances from E8 to F7.

our hero advances the bishop from C1 to B2; then spider sets the knight on E8, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Spider pushes the knight to C3. our hero captures the enemy knight: the bishop leaps from B2 to C3.

Spider answers by moving the pawn from A4 to A3. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Spider brings the pawn to G5. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Spider's pawn advances from A3 to A2. our hero advances the king from E1 to F2, and right after that spider sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the knight to C7, while our hero's king takes F4, leaving F3 behind.

Check from Spider: the knight plants itself on E6.

our hero slides the king across the board, from F4 to G4; then with dungeon cunning, Spider brings the knight to F4. our hero claims the enemy knight by landing on F4.

Spider's king advances from F7 to E8. our hero advances the pawn from G5 to G6; then spider sets the king on F8, watching every square.

Without hurry or fear, our hero places the bishop on E5. From the dark, Spider pushes the pawn to E6. Check: our hero tightens the net by bringing the pawn to G7.

Spider answers by moving the king from F8 to G8, while our hero slides the king across the board, from G4 to G5. With dungeon cunning, Spider brings the pawn to A5.

With a steady hand, our hero brings the king to G6. On A1, Spider promotes and gains a reinforcing queen.

our hero claims the enemy queen by landing on A1.

Spider sets the pawn on A4, watching every square, and without hurry or fear, our hero places the king on F6. From the dark, Spider pushes the king to H7, while our hero's king takes F7, leaving F6 behind.

Spider answers by moving the king from H7 to H6, and our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Spider brings the king to H5.

our hero claims the enemy pawn by landing on E6.

Spider's king advances from H5 to H4. our hero's pawn crowns on G8 and becomes a queen.

Spider sets the king on H3, watching every square, while without hurry or fear, our hero places the queen on C8. From the dark, Spider pushes the king to G2.

our hero captures the enemy pawn: the queen leaps from C8 to C5.

Spider answers by moving the king from G2 to H1, while our hero slides the queen across the board, from C5 to A5. With dungeon cunning, Spider brings the king to G2.

our hero captures the enemy pawn: the queen leaps from A5 to A4.

Spider's king advances from G2 to F1. our hero advances the pawn from C4 to C5, and right after that spider sets the king on G2, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Spider pushes the king to G3, while our hero's pawn takes C7, leaving C6 behind.

Spider answers by moving the king from G3 to F2. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Spider brings the king to G2. With a steady hand, our hero brings the pawn to E5, and right after that spider's king advances from G2 to H1.

our hero advances the king from E6 to F7; then spider sets the king on G2, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Spider pushes the king to H1, and our hero's pawn takes E7, leaving E6 behind. Spider answers by moving the king from H1 to G1.

our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Spider brings the king to H1. With a steady hand, our hero brings the bishop to D4; then spider's king advances from H1 to H2.

From H8, our hero's queen forces Spider to defend.

Spider sets the king on G2, watching every square, and without hurry or fear, our hero places the queen on A1. From the dark, Spider pushes the king to G3.

our hero gives check with the queen on E1.

Spider answers by moving the king from G3 to G2. Mate. our hero's queen on G4 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 31 s
Moves
83
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
22 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 80% of the games on this floor.

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