Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero's queen lands on C4 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on C3.

Spider captures the pawn on F2 and puts our hero in check.

our hero's king takes F1, leaving E1 behind. Spider answers by moving the pawn from A4 to A3.

A clean strike: our hero's bishop topples the pawn on A3.

With dungeon cunning, Spider brings the knight to D7. With a steady hand, our hero brings the pawn to C4, and spider's pawn advances from A6 to A5.

our hero advances the bishop from A3 to C1, while spider sets the knight on C5, watching every square. Without hurry or fear, our hero places the bishop on E3.

From the dark, Spider pushes the pawn to A4; then our hero's bishop takes C1, leaving E3 behind. Spider answers by moving the knight from E4 to D6.

From F1 to F2, our hero's king swallows Spider's pawn.

Spider moves the knight from D6 to C4 and topples our hero's pawn.

With a steady hand, our hero brings the king to E2, while spider's knight advances from C4 to A5. our hero advances the bishop from C1 to A3, and spider sets the knight on E6, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the knight to F8, and right after that our hero's king takes C3, leaving D3 behind.

Spider answers by moving the knight from A5 to C4. A clean strike: our hero's king topples the knight on C4.

With dungeon cunning, Spider brings the pawn to C6. With a steady hand, our hero brings the king to B4, and spider's king advances from E8 to D8.

A clean strike: our hero's king topples the pawn on A4.

Spider sets the king on C7, watching every square. From A3 to E7, our hero's bishop swallows Spider's pawn.

From the dark, Spider pushes the pawn to G5. A clean strike: our hero's bishop topples the pawn on G5.

Spider answers by moving the king from C7 to B7, and right after that our hero slides the bishop across the board, from G5 to F6. With dungeon cunning, Spider brings the king to A8.

A clean strike: our hero's bishop topples the pawn on E5.

Spider's knight advances from F8 to G6. our hero advances the bishop from E5 to G7, and spider sets the knight on F4, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Spider pushes the knight to D5, and right after that our hero's pawn takes H4, leaving H2 behind.

Spider answers by moving the king from A8 to B8; then our hero slides the pawn across the board, from H4 to H5. Check from Spider: the knight plants itself on B6.

With a steady hand, our hero brings the king to B3, and spider's knight advances from B6 to A8. our hero advances the pawn from H5 to H6, while spider sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Spider pushes the king to C7.

Promotion: on H8, our hero turns a pawn into a queen.

Spider answers by moving the knight from A8 to B6. Check: our hero tightens the net by bringing the bishop to E5.

With dungeon cunning, Spider brings the king to B7. our hero gives check with the queen on H7.

Spider's king advances from B7 to A6. From D3, our hero's queen forces Spider to defend.

Spider sets the knight on C4, watching every square. By taking the knight on C4, our hero drives Spider into check.

From the dark, Spider pushes the king to A7. our hero gives check with the queen on A4.

Spider answers by moving the king from A7 to B6. From D4, our hero's bishop forces Spider to defend.

With dungeon cunning, Spider brings the king to C7. Check: our hero tightens the net by bringing the queen to A7.

Spider's king advances from C7 to D8. our hero gives check with the bishop on F6.

Spider sets the king on E8, watching every square. Mate. our hero's queen on E7 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 28 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 2
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 65% of the games on this floor.

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