Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on F2.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Spider advances to F2 and claims our pawn.
From E1 to F2, our hero's king swallows Spider's knight.
Spider sets the knight on D7, watching every square; then without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the pawn to A5, and right after that our hero's pawn takes E3, leaving E2 behind.
Spider moves the pawn from C3 to B2 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on B2.
With dungeon cunning, Spider brings the knight to C5. With a steady hand, our hero brings the king to F3, and spider's pawn advances from G6 to G5.
A clean strike: our hero's bishop topples the pawn on E5.
Check from Spider: the pawn plants itself on G4.
Without hurry or fear, our hero places the king on F4. From the dark, Spider pushes the king to D7; then our hero's bishop takes D4, leaving E5 behind.
Spider answers by moving the knight from C5 to A6. From F4 to G4, our hero's king swallows Spider's pawn.
With dungeon cunning, Spider brings the pawn to E5. A clean strike: our hero's bishop topples the pawn on E5.
Spider's knight advances from A6 to B4. our hero advances the pawn from C2 to C3, and spider sets the knight on C2, watching every square.
our hero gives check with the rook on D1.
From the dark, Spider pushes the king to E7, and right after that our hero's king takes F3, leaving G4 behind. Spider answers by moving the pawn from C7 to C5; then our hero slides the knight across the board, from G1 to E2.
With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the knight to F4, and spider's king advances from E7 to F8.
From D8, our hero's rook forces Spider to defend.
Spider sets the king on F7, watching every square. Check: our hero tightens the net by bringing the rook to D7.
From the dark, Spider pushes the king to F8. our hero gives check with the bishop on D6.
Spider answers by moving the king from F8 to E8. From E7, our hero's rook forces Spider to defend.
With dungeon cunning, Spider brings the king to D8. Check: our hero tightens the net by bringing the knight to E6.
Spider's king advances from D8 to C8. our hero gives check with the rook on C7.
Spider sets the king on B8, watching every square. By taking the pawn on C5, our hero drives Spider into check.
From the dark, Spider pushes the king to A8. By taking the pawn on A5, our hero drives Spider into check.
Spider answers by moving the king from A8 to B7. our hero gives check with the knight on C5.
With dungeon cunning, Spider brings the king to C8. Mate. our hero's rook on A8 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 37 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 37% of the games on this floor.