Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero's knight lands on F5 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero advances the pawn from F2 to F3, while spider sets the knight on D6, watching every square. Without hurry or fear, our hero places the knight on H3.
From the dark, Spider pushes the pawn to C5; then our hero's knight takes G5, leaving H3 behind. Spider answers by moving the knight from F6 to D5, and right after that our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Spider brings the knight to B5. With a steady hand, our hero brings the knight to E4, while spider's knight advances from D5 to F6.
From E4 to C5, our hero's knight swallows Spider's pawn.
Spider sets the knight on A7, watching every square. A clean strike: our hero's knight topples the pawn on A4.
From the dark, Spider pushes the knight to G8, and right after that our hero's pawn takes G4, leaving G2 behind. Spider answers by moving the knight from G8 to H6.
A clean strike: our hero's knight topples the pawn on C3.
With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the knight to D1, and spider's knight advances from A7 to B5.
A clean strike: our hero's knight topples the pawn on E3.
Spider sets the knight on D6, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the knight to F5; then our hero's pawn takes H5, leaving H4 behind.
Spider answers by moving the knight from D6 to E8. From H5 to G6, our hero's pawn swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to G7. A clean strike: our hero's knight topples the knight on F5.
Spider's pawn advances from E5 to E4. our hero advances the knight from F5 to H6, and spider sets the knight on F5, watching every square.
A clean strike: our hero's knight topples the knight on F5.
Spider advances to F3 and claims our pawn.
From E2 to F3, our hero's pawn swallows Spider's pawn.
Spider answers by moving the pawn from E7 to E6. Check: our hero tightens the net by bringing the pawn to G7.
With dungeon cunning, Spider brings the king to F7. our hero gives check with the pawn on G6.
Spider's king advances from F7 to G8. From E7, our hero's knight forces Spider to defend.
Spider advances to G7 and claims our pawn.
Check: our hero tightens the net by bringing the bishop to B2.
From the dark, Spider pushes the king to H6; then our hero's pawn takes G7, leaving G6 behind. Spider answers by moving the pawn from E6 to E5.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the pawn to E4. A clean strike: our hero's pawn topples the pawn on E4.
Spider's pawn advances from A6 to A5. our hero gives check with the knight on F5.
Spider sets the king on H5, watching every square. From H8, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to G6, and right after that our hero's knight takes H6, leaving F5 behind. Spider answers by moving the pawn from A5 to A4.
our hero gives check with the queen on G8.
Spider advances to H6 and claims our knight.
From C1, our hero's bishop forces Spider to defend.
Spider's king advances from H6 to H5. Check: our hero tightens the net by bringing the queen to H8.
Spider sets the king on G4, watching every square, and right after that without hurry or fear, our hero places the queen on F6. From the dark, Spider pushes the king to H5; then our hero's bishop takes E3, leaving C1 behind.
Spider answers by moving the pawn from A4 to A3, and right after that our hero slides the queen across the board, from F6 to A6. With dungeon cunning, Spider brings the pawn to A2.
A clean strike: our hero's queen topples the pawn on A2.
Spider's king advances from H5 to G4. From E6, our hero's queen forces Spider to defend.
Spider sets the king on H5, watching every square. Check: our hero tightens the net by bringing the queen to F5.
From the dark, Spider pushes the king to H4. And it is checkmate: our hero ends the game on F2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 39 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 5
- First capture
- move 5
Floor 3 statistics
Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 71% of the games on this floor.