Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's bishop lands on D2 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on E3.

Spider sets the pawn on A3, watching every square, and without hurry or fear, our hero places the pawn on H3. From the dark, Spider pushes the pawn to C2, while our hero's king takes E2, leaving E1 behind.

Spider answers by moving the knight from E4 to D2. our hero captures the enemy knight: the bishop leaps from E3 to D2.

On C1, Spider promotes and gains a reinforcing bishop.

our hero claims the enemy bishop by landing on C1.

Spider's pawn advances from E5 to E4. our hero captures the enemy pawn: the bishop leaps from C1 to A3.

Spider sets the knight on D5, watching every square, while without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the knight to B4.

our hero captures the enemy knight: the bishop leaps from A3 to B4.

Spider answers by moving the pawn from C7 to C6, while our hero slides the bishop across the board, from B4 to D2. With dungeon cunning, Spider brings the pawn to C5.

With a steady hand, our hero brings the king to E3; then spider's king advances from E8 to F7. our hero claims the enemy pawn by landing on E4.

Spider sets the pawn on C4, watching every square, and without hurry or fear, our hero places the king on D4. From the dark, Spider pushes the king to E6.

our hero claims the enemy pawn by landing on C4.

Spider answers by moving the king from E6 to F7, and our hero slides the bishop across the board, from D2 to F4. With dungeon cunning, Spider brings the king to E6.

With a steady hand, our hero brings the king to D4, and right after that spider's king advances from E6 to F7. our hero advances the king from D4 to D5; then spider sets the pawn on G5, watching every square.

our hero claims the enemy pawn by landing on G5.

From the dark, Spider pushes the pawn to A5, and our hero's bishop takes C7, leaving F4 behind. Spider answers by moving the king from F7 to G8.

our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Spider brings the king to H8. With a steady hand, our hero brings the pawn to G6.

Check from Spider: the pawn plants itself on E6.

our hero claims the enemy pawn by landing on E6.

Spider sets the king on G7, watching every square. Check: our hero tightens the net by bringing the bishop to C3.

From the dark, Spider pushes the king to F8. our hero gives check with the pawn on G7.

Spider answers by moving the king from F8 to E8. Mate. our hero's queen on G8 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 12 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 30% of the games on this floor.

More from floor 3