Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the rook leaps from C8 to E8 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the rook to B1; then rat's knight advances from D7 to F6.

our hero advances the rook from B1 to B7, and right after that rat sets the knight on E8, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the pawn to C4, while our hero's rook takes B8, leaving B7 behind. Rat answers by moving the knight from E8 to G7, and our hero slides the rook across the board, from B8 to C8.

With dungeon cunning, Rat brings the pawn to G3. our hero claims the enemy pawn by landing on G3.

Rat's pawn advances from G6 to G5. our hero advances the knight from G1 to H3; then rat sets the pawn on G4, watching every square.

our hero gives check with the knight on G5.

From the dark, Rat pushes the king to G6, and our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the pawn from C4 to C3.

our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Rat brings the knight to E8. our hero captures the enemy knight: the rook leaps from C8 to E8.

Rat's pawn advances from E7 to E5. our hero claims the enemy pawn by landing on E5.

Rat sets the king on G7, watching every square. our hero captures the enemy pawn: the rook leaps from E5 to A5.

From the dark, Rat pushes the king to H6, while our hero's rook takes C5, leaving A5 behind. Rat answers by moving the king from H6 to G7.

our hero captures the enemy pawn: the rook leaps from C5 to C6.

With dungeon cunning, Rat brings the king to G8. our hero claims the enemy pawn by landing on C7.

Rat's king advances from G8 to H8. our hero advances the pawn from E4 to E5; then rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to H8, and our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the king from H8 to G7. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the king to F6. Mate. our hero's queen on F7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 40 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 22% of the games on this floor.

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